// // metal.m // RetroArch_Metal // // Created by Stuart Carnie on 5/14/18. // #import #import #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #import "../../config.h" #endif #ifdef HAVE_MENU #import "../../menu/menu_driver.h" #endif #import "../font_driver.h" #import "../common/metal_common.h" #import "../../driver.h" #import "../../configuration.h" #import "../../record/record_driver.h" #import "../../retroarch.h" #import "../../verbosity.h" #import "../video_coord_array.h" static void *metal_init(const video_info_t *video, const input_driver_t **input, void **input_data) { gfx_ctx_mode_t mode; [apple_platform setViewType:APPLE_VIEW_TYPE_METAL]; MetalDriver *md = [MetalDriver new]; if (md == nil) { return NULL; } MetalView *view = (MetalView *)apple_platform.renderView; view.delegate = md; md.keepAspect = video->force_aspect; RARCH_LOG("[Metal]: Detecting screen resolution %ux%u.\n", video->width, video->height); mode.width = video->width; mode.height = video->height; mode.fullscreen = video->fullscreen; [md setVideo:video]; [apple_platform setVideoMode:mode]; *input = NULL; *input_data = NULL; font_driver_init_osd((__bridge_retained void *)md, false, video->is_threaded, FONT_DRIVER_RENDER_METAL_API); return (__bridge_retained void *)md; } static bool metal_frame(void *data, const void *frame, unsigned frame_width, unsigned frame_height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { MetalDriver *md = (__bridge MetalDriver *)data; @autoreleasepool { [md beginFrame]; FrameView *v = md.frameView; v.frameCount = frame_count; v.size = CGSizeMake(frame_width, frame_height); [v updateFrame:frame pitch:pitch]; #if defined(HAVE_MENU) if (md.menu.enabled) { menu_driver_frame(video_info); } #endif [md drawViews]; if (video_info->statistics_show) { struct font_params* osd_params = (struct font_params*)&video_info->osd_stat_params; if (osd_params) { font_driver_render_msg(video_info, NULL, video_info->stat_text, (const struct font_params*)&video_info->osd_stat_params); } } if (msg && *msg) { font_driver_render_msg(video_info, NULL, msg, NULL); } [md endFrame]; } return YES; } static void metal_set_nonblock_state(void *data, bool state) { } static bool metal_alive(void *data) { return true; } static bool metal_focus(void *data) { return apple_platform.hasFocus; } static bool metal_suppress_screensaver(void *data, bool enable) { bool enabled = enable; (void)data; return video_context_driver_suppress_screensaver(&enabled); } static bool metal_set_shader(void *data, enum rarch_shader_type type, const char *path) { #if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS) MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return false; if (!path) return true; if (type != RARCH_SHADER_SLANG) { RARCH_WARN("[Metal] Only .slang or .slangp shaders are supported. Falling back to stock.\n"); return false; } return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]]; #else return false; #endif } static void metal_free(void *data) { MetalDriver *md = (__bridge_transfer MetalDriver *)data; md = nil; font_driver_free_osd(); } static void metal_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { RARCH_LOG("[Metal]: set_viewport\n"); } static void metal_set_rotation(void *data, unsigned rotation) { } static void metal_viewport_info(void *data, struct video_viewport *vp) { MetalDriver *md = (__bridge MetalDriver *)data; *vp = *md.viewport; } static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle) { return true; } #ifdef HAVE_OVERLAY static const video_overlay_interface_t metal_overlay_interface = { // metal_overlay_enable, // metal_overlay_load, // metal_overlay_tex_geom, // metal_overlay_vertex_geom, // metal_overlay_full_screen, // metal_overlay_set_alpha, }; static void metal_get_overlay_interface(void *data, const video_overlay_interface_t **iface) { (void)data; *iface = &metal_overlay_interface; } #endif static uintptr_t metal_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { MetalDriver *md = (__bridge MetalDriver *)video_data; struct texture_image *image = (struct texture_image *)data; if (!image) return 0; if (!image->pixels && !image->width && !image->height) { /* Create a dummy texture instead. */ #define T0 0xff000000u #define T1 0xffffffffu static const uint32_t checkerboard[] = { T0, T1, T0, T1, T0, T1, T0, T1, T1, T0, T1, T0, T1, T0, T1, T0, T0, T1, T0, T1, T0, T1, T0, T1, T1, T0, T1, T0, T1, T0, T1, T0, T0, T1, T0, T1, T0, T1, T0, T1, T1, T0, T1, T0, T1, T0, T1, T0, T0, T1, T0, T1, T0, T1, T0, T1, T1, T0, T1, T0, T1, T0, T1, T0, }; #undef T0 #undef T1 } else { } return 0; } static void metal_unload_texture(void *data, uintptr_t handle) { } static void metal_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { MetalDriver *md = (__bridge MetalDriver *)data; gfx_ctx_mode_t mode = { .width = width, .height = height, .fullscreen = fullscreen, }; //[md setVideoMode:mode]; } static float metal_get_refresh_rate(void *data) { MetalDriver *md = (__bridge MetalDriver *)data; (void)md; return 0.0f; } static void metal_set_filtering(void *data, unsigned index, bool smooth) { MetalDriver *md = (__bridge MetalDriver *)data; [md.frameView setFilteringIndex:index smooth:smooth]; } static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { MetalDriver *md = (__bridge MetalDriver *)data; switch (aspect_ratio_idx) { case ASPECT_RATIO_SQUARE: video_driver_set_viewport_square_pixel(); break; case ASPECT_RATIO_CORE: video_driver_set_viewport_core(); break; case ASPECT_RATIO_CONFIG: video_driver_set_viewport_config(); break; default: break; } video_driver_set_aspect_ratio_value( aspectratio_lut[aspect_ratio_idx].value); md.keepAspect = YES; [md setNeedsResize]; } static void metal_apply_state_changes(void *data) { MetalDriver *md = (__bridge MetalDriver *)data; [md setNeedsResize]; } static void metal_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { MetalDriver *md = (__bridge MetalDriver *)data; settings_t *settings = config_get_ptr(); [md.menu updateWidth:width height:height format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm filter:settings->bools.menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest]; [md.menu updateFrame:frame]; md.menu.alpha = alpha; } static void metal_set_texture_enable(void *data, bool state, bool full_screen) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; md.menu.enabled = state; //md.menu.fullScreen = full_screen; } static void metal_show_mouse(void *data, bool state) { [apple_platform setCursorVisible:state]; } static struct video_shader* metal_get_current_shader(void* data) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return NULL; return md.frameView.shader; } static uint32_t metal_get_flags(void *data) { uint32_t flags = 0; BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES); BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION); BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING); return flags; } static const video_poke_interface_t metal_poke_interface = { .get_flags = metal_get_flags, .load_texture = metal_load_texture, .unload_texture = metal_unload_texture, .set_video_mode = metal_set_video_mode, .get_refresh_rate = metal_get_refresh_rate, .set_filtering = metal_set_filtering, .set_aspect_ratio = metal_set_aspect_ratio, .apply_state_changes = metal_apply_state_changes, .set_texture_frame = metal_set_texture_frame, .set_texture_enable = metal_set_texture_enable, .show_mouse = metal_show_mouse, .get_current_shader = metal_get_current_shader, }; static void metal_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &metal_poke_interface; } video_driver_t video_metal = { .init = metal_init, .frame = metal_frame, .set_nonblock_state = metal_set_nonblock_state, .alive = metal_alive, .focus = metal_focus, .suppress_screensaver = metal_suppress_screensaver, .set_shader = metal_set_shader, .free = metal_free, .ident = "metal", .set_viewport = metal_set_viewport, .set_rotation = metal_set_rotation, .viewport_info = metal_viewport_info, .read_viewport = metal_read_viewport, #ifdef HAVE_OVERLAY .overlay_interface = metal_get_overlay_interface, #endif .poke_interface = metal_get_poke_interface, };