Twinaphex 7e850cd265 (PS3) Fix at exit/deiniting of context - don't do glFinish -
calls on jsValidateStates one more time when fragment/vertex
shaders have been debinded/deinited
2012-04-26 18:37:11 +02:00
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2012-04-22 01:33:08 +02:00
2012-04-21 23:31:57 +02:00
2012-04-22 01:45:55 +02:00
2012-04-21 23:31:57 +02:00
2012-04-22 01:45:55 +02:00
2012-04-22 01:45:55 +02:00
2012-04-21 23:31:57 +02:00
2012-04-21 23:31:57 +02:00
2012-04-21 23:31:57 +02:00
2012-04-21 23:31:57 +02:00
2012-04-22 01:45:55 +02:00