Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2013-09-02 21:29:40 -04:00
android (Android) Add fallback for API level 17 audio buffer size path if 2013-08-24 05:22:25 +02:00
apple (Apple) Improvements: 2013-08-16 13:25:35 -04:00
audio (Android) Detects buffer size properly now on Android 4.2 and up - 2013-08-24 05:10:14 +02:00
blackberry-qnx (Playbook) ALSA driver broken for now - fall back to OpenAL for now 2013-08-11 01:07:07 +02:00
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deps (Android) 360 pad should now have working true analog support - 2013-08-06 23:14:24 +02:00
dist-scripts (Android) Update CHANGELOG for version 0.9.9.6 2013-08-16 17:08:53 +02:00
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emscripten [EMSCRIPTEN] more audio fixes, revert to busywait method 2013-09-02 21:29:40 -04:00
frontend [EMSCRIPTEN] more audio fixes, revert to busywait method 2013-09-02 21:29:40 -04:00
gfx [EMSCRIPTEN] buildfix, implement detecting canvas size changes 2013-08-25 15:39:50 -04:00
griffin Use HAVE_PSGL instead. 2013-08-11 15:10:56 +02:00
gx (GX) Don't use WPAD_Probe every frame 2013-07-28 19:11:22 +02:00
input [EMSCRIPTEN] less workarounds due to fixes in emscripten, enable more optimizations 2013-08-18 02:50:10 -04:00
libretro-test [EMSCRIPTEN] enable openal, change library name to retro_emscripten 2013-07-27 14:17:22 -04:00
libretro-test-gl Append checks for OES_image ext. 2013-08-11 00:56:00 +02:00
media enlarge dpad and button hitboxes for snes-portrait 2013-08-21 13:14:57 -05:00
msvc Add frontend_context to Salamander MSVC solutions 2013-07-27 21:52:53 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora
ps3 (RGL PS3) Speedhacked render path for rglGcmSetDrawArrays 2013-07-28 02:51:47 +02:00
psp
psp1 (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
qb (ARM NEON) Define -marm for --enable-neon 2013-08-11 01:03:53 +02:00
record
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tools Fix cg2glsl when uniform half4x4 is used. 2013-08-18 18:06:55 +02:00
wii Bump version to 0.9.9 official 2013-05-27 01:28:32 +02:00
xdk (XDK1) Fix build 2013-07-16 00:47:09 +02:00
xenon
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.gitignore .gitignore dependencies 2013-08-06 23:29:11 -04:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
autosave.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
autosave.h
boolean.h
cheats.c
cheats.h
command.c
command.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
config.def.h [EMSCRIPTEN] more audio fixes, revert to busywait method 2013-09-02 21:29:40 -04:00
config.features.h
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md
COPYING
core_info.c (XDK1) Fix build 2013-07-16 00:47:09 +02:00
core_info.h Cleanup core info code for blackberry (not tested) 2013-06-25 21:04:38 -04:00
core_options.c
core_options.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
driver_funcs.h Take out GRIFFIN macro hacks 2013-07-18 19:54:00 +02:00
driver.c new audio core, RWebAudio. Glitchy, but works well, even with requestAnimationFrame callbacks 2013-08-28 00:03:25 -04:00
driver.h new audio core, RWebAudio. Glitchy, but works well, even with requestAnimationFrame callbacks 2013-08-28 00:03:25 -04:00
dynamic_dummy.c Allow game selection directly if core is set. 2013-04-22 16:58:00 +02:00
dynamic_dummy.h
dynamic.c Fix Android build. 2013-08-11 01:07:30 +02:00
dynamic.h Clean up load_no_rom grabbing interface. 2013-05-02 15:17:31 +02:00
fifo_buffer.c
fifo_buffer.h
file_ext.h fix compile 2013-07-17 23:09:22 -04:00
file_extract.c
file_extract.h
file_path.c Ensure that g_settings.libretro is absolute path. 2013-05-13 23:25:37 +02:00
file.c Add RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME. 2013-05-01 00:59:43 +02:00
file.h Ensure that g_settings.libretro is absolute path. 2013-05-13 23:25:37 +02:00
general.h Bump to version 0.9.9.6 2013-08-16 03:57:29 +02:00
hash.c
hash.h
libretro.h Add forced debug context support to WGL. 2013-08-14 14:13:28 +02:00
Makefile Add GL_DEBUG ifdef which forces full GL debugging. 2013-08-14 14:13:28 +02:00
Makefile.emscripten new audio core, RWebAudio. Glitchy, but works well, even with requestAnimationFrame callbacks 2013-08-28 00:03:25 -04:00
Makefile.ngc Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.openpandora (Pandora) Set default input driver for OpenPandora 2013-07-07 20:05:03 +02:00
Makefile.pandora
Makefile.ps3 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.ps3.rgl
Makefile.ps3.salamander Add frontend_context.c - use for all console platform ports 2013-07-26 20:58:47 +02:00
Makefile.psl1ght PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
Makefile.psp1 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.shaders Makefile.shaders - now checks out shaders on OSX 2013-05-29 12:57:20 +02:00
Makefile.wii Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.wii.salamander (Salamander) GX build fix 2013-07-27 21:50:20 +02:00
Makefile.win Add GL_DEBUG ifdef which forces full GL debugging. 2013-08-14 14:13:28 +02:00
Makefile.xenon Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
message.c
message.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
movie.c
movie.h
netplay_compat.h
netplay.c
netplay.h
patch.c
patch.h
performance.c initial emscripten port (no audio/files, input broken) 2013-07-17 20:26:01 -04:00
performance.h
README.md
retroarch_logger.h
retroarch-mingw-build.sh
retroarch.c Add support for fast forward frame limiting. 2013-08-11 01:09:10 +02:00
retroarch.cfg Use correct overlay configs. 2013-08-18 14:00:18 +02:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings.c new audio core, RWebAudio. Glitchy, but works well, even with requestAnimationFrame callbacks 2013-08-28 00:03:25 -04:00
thread.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
thread.h Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch still requires SDL 1.2 libraries.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.