mirror of
https://github.com/libretro/RetroArch
synced 2025-02-20 15:40:44 +00:00
Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
is now the same as shaders_dir
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parent
bcbac5aac7
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bb0821b514
@ -27,14 +27,12 @@ typedef struct
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{
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char menu_border_file[MAXIMUM_PATH];
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char border_dir[MAXIMUM_PATH];
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char cgp_dir[MAXIMUM_PATH];
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char core_dir[MAXIMUM_PATH];
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char config_path[MAXIMUM_PATH];
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char libretro_path[MAXIMUM_PATH];
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char filebrowser_startup_dir[MAXIMUM_PATH];
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char filesystem_root_dir[MAXIMUM_PATH];
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char input_presets_dir[MAXIMUM_PATH];
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char screenshots_dir[MAXIMUM_PATH];
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char port_dir[MAXIMUM_PATH];
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char savestate_dir[MAXIMUM_PATH];
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char sram_dir[MAXIMUM_PATH];
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@ -1470,7 +1470,7 @@ static bool osk_callback_enter_filename(void *data)
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case CONFIG_FILE:
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break;
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case SHADER_PRESET_FILE:
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snprintf(filepath, sizeof(filepath), "%s/%s.cgp", default_paths.cgp_dir, tmp_str);
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snprintf(filepath, sizeof(filepath), "%s/%s.cgp", g_settings.video.shader_dir, tmp_str);
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RARCH_LOG("[osk_callback_enter_filename]: filepath is: %s.\n", filepath);
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/* TODO - stub */
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break;
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@ -1573,7 +1573,7 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
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if (g_extern.main_is_init)
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{
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menu_stack_push(PRESET_CHOICE);
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filebrowser_set_root_and_ext(filebrowser, EXT_CGP_PRESETS, default_paths.cgp_dir);
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filebrowser_set_root_and_ext(filebrowser, EXT_CGP_PRESETS, g_settings.video.shader_dir);
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}
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}
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if (input & (1ULL << RMENU_DEVICE_NAV_START))
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@ -291,8 +291,7 @@ static void get_environment_settings(int argc, char *argv[])
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/* now we fill in all the variables */
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snprintf(default_paths.menu_border_file, sizeof(default_paths.menu_border_file), "%s/borders/Menu/main-menu_1080p.png", default_paths.core_dir);
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snprintf(default_paths.cgp_dir, sizeof(default_paths.cgp_dir), "%s/presets", default_paths.core_dir);
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snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/input", default_paths.cgp_dir);
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snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/presets", default_paths.core_dir);
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snprintf(default_paths.border_dir, sizeof(default_paths.border_dir), "%s/borders", default_paths.core_dir);
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#if defined(HAVE_CG) || defined(HAVE_GLSL)
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snprintf(g_settings.video.shader_dir, sizeof(g_settings.video.shader_dir), "%s/shaders", default_paths.core_dir);
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@ -64,8 +64,7 @@ static void get_environment_settings(int argc, char *argv[])
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/* now we fill in all the variables */
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snprintf(default_paths.menu_border_file, sizeof(default_paths.menu_border_file), "%s/borders/Menu/main-menu.png", default_paths.core_dir);
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snprintf(default_paths.cgp_dir, sizeof(default_paths.cgp_dir), "%s/presets", default_paths.core_dir);
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snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/input", default_paths.cgp_dir);
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snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/presets", default_paths.core_dir);
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snprintf(default_paths.border_dir, sizeof(default_paths.border_dir), "%s/borders", default_paths.core_dir);
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snprintf(g_extern.config_path, sizeof(g_extern.config_path), "%s/retroarch.cfg", default_paths.port_dir);
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}
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@ -304,11 +304,11 @@ static void get_environment_settings(int argc, char *argv[])
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strlcpy(default_paths.system_dir, "D:\\system", sizeof(default_paths.system_dir));
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strlcpy(default_paths.filesystem_root_dir, "D:", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filebrowser_startup_dir, "D:", sizeof(default_paths.filebrowser_startup_dir));
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strlcpy(default_paths.screenshots_dir, "D:\\screenshots", sizeof(default_paths.screenshots_dir));
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strlcpy(g_settings.screenshot_directory, "D:\\screenshots", sizeof(g_settings.screenshot_directory));
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#elif defined(_XBOX360)
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strlcpy(default_paths.core_dir, "game:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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strlcpy(g_settings.screenshot_directory, "game:", sizeof(g_settings.screenshot_directory));
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#ifdef IS_SALAMANDER
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strlcpy(default_paths.config_path, "game:\\retroarch.cfg", sizeof(default_paths.config_path));
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#else
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@ -34,7 +34,7 @@ bool screenshot_dump(const char *folder, const void *frame,
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char shotname[PATH_MAX];
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fill_dated_filename(shotname, "bmp", sizeof(shotname));
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snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname);
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snprintf(filename, sizeof(filename), "%s\\%s", g_settings.screenshot_directory, shotname);
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D3DSurface *surf = NULL;
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d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf);
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