RetroArch/gfx
2012-12-20 21:44:20 +01:00
..
context Add overlay rendering to GL. 2012-12-19 13:26:11 +01:00
d3d9 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
ext
fonts (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
math
py_state
scaler
ext_gfx.c gfx_common.c - make gfx_get_fps into the main public function - 2012-12-15 07:03:33 +01:00
gfx_common.c gfx_common.c - make gfx_get_fps into the main public function - 2012-12-15 07:03:33 +01:00
gfx_common.h gfx_common.c - make gfx_get_fps into the main public function - 2012-12-15 07:03:33 +01:00
gfx_context.c
gfx_context.h Add overlay rendering to GL. 2012-12-19 13:26:11 +01:00
gl_common.h Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
gl.c Basic overlay POC works. 2012-12-20 12:24:49 +01:00
image.c More verbose TGA logging. 2012-12-20 21:44:20 +01:00
image.h
null.c
sdl_gfx.c gfx_common.c - make gfx_get_fps into the main public function - 2012-12-15 07:03:33 +01:00
shader_cg.c
shader_cg.h
shader_common.h
shader_glsl.c (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
shader_glsl.h (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
shader_hlsl.c
shader_hlsl.h
state_tracker.c
state_tracker.h
vg.c Use void* font context in VG. 2012-12-15 11:02:35 +01:00
xvideo.c Grab key events in xvideo as well. 2012-12-15 12:06:21 +01:00