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RetroArch
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gfx
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drivers_shader
History
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
...
string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
..
glslang_util.cpp
Start using string_is_equal_memcmp and
2019-04-28 17:23:11 +02:00
glslang_util.h
Clean up white space.
2019-02-03 16:00:50 -08:00
shader_gl_cg.c
Use config_file_read where we can assume we are reading a file
2019-04-22 01:56:24 +02:00
shader_gl_core.cpp
(Shaders vulkan/GLcore) Simplify
2019-04-25 02:34:26 +02:00
shader_gl_core.h
Add a new "glcore" driver with slang support.
2019-03-09 12:30:49 +01:00
shader_glsl.c
Use config_file_read where we can assume we are reading a file
2019-04-22 01:56:24 +02:00
shader_glsl.h
Squeeze extra blank lines with cat(1).
2019-01-08 11:04:58 -08:00
shader_vulkan.cpp
(Shaders Vulkan/GLcore) Cleanups
2019-04-25 02:37:13 +02:00
shader_vulkan.h
Remove trailing blank lines.
2019-01-17 19:39:38 -08:00
slang_preprocess.cpp
Refactor slang_preprocess.cpp - try to remove auto variables
2019-04-25 04:07:18 +02:00
slang_preprocess.h
Remove trailing blank lines.
2019-01-17 19:39:38 -08:00
slang_process.cpp
Clean up white space.
2019-02-03 16:00:50 -08:00
slang_process.h
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 22:56:37 +01:00
slang_reflection.cpp
(slang reflection) Cleanups - start getting rid of most auto
2019-04-25 03:54:04 +02:00
slang_reflection.h
Clean up white space.
2019-02-03 16:00:50 -08:00
slang_reflection.hpp
Add a new "glcore" driver with slang support.
2019-03-09 12:30:49 +01:00