Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2014-06-11 12:57:01 +02:00
android allows ant build to succeed: bump android version 2014-06-09 00:44:59 -07:00
apple (Apple) Properly implement joypad - now executes init - and 2014-06-10 03:32:03 +02:00
audio (GX) Make gx_audio.c and platform_gx.c more generic 2014-06-04 18:54:40 +02:00
blackberry-qnx Don't abuse g_extern.lifecycle_state for setting RARCH_QUIT_KEY 2014-06-02 09:52:30 +02:00
camera
compat Make font rendering more robust. 2014-06-08 14:08:26 +02:00
conf Don't try to override PATH_MAX in config_file.c. 2014-06-01 12:06:01 +02:00
deps/rzlib
dist-scripts (PSP) update dist-script 2014-06-06 04:14:02 +01:00
docs (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
driver-contexts
emscripten
frontend Take out duplicate freeing of log_file 2014-06-10 19:39:46 +02:00
gfx (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
griffin (Menu) Cut down on unnecessary HAVE_RGUI ifdefs where appropriate, and 2014-06-10 02:08:41 +02:00
gx (Menu) Replace more rgui_ references to menu_ 2014-06-10 02:15:29 +02:00
input (PSP) Forgot to add builtin_psp.c 2014-06-10 15:41:57 +02:00
libretro-test
libretro-test-gl Add EXTRA_GL_LIBS to libretro-test-gl. 2014-06-05 14:30:45 +02:00
location
logger Move netlogger code around 2014-06-01 16:09:12 +02:00
media (Lakka) Add duplicate icons for arcade, snes and gba cores 2014-06-11 12:57:01 +02:00
msvc (360) Update solution 2014-06-09 18:28:56 +02:00
ngc
pandora
performance
ps3
psp
psp1 (Menu) Replace more rgui_ references 2014-06-10 02:21:49 +02:00
qb Check for libudev as plain lib as well. 2014-06-05 14:21:17 +02:00
record
tests Rename console/test to tests/test_reentrancy.c 2014-06-01 16:11:09 +02:00
thread (GX) Use more generic thread naming 2014-06-07 03:12:58 +02:00
tools
wii (GX) Make input driver more generic 2014-06-04 06:22:29 +02:00
xdk (Menu) Replace more rgui_ references 2014-06-10 02:21:49 +02:00
xenon (Xenon) Remove set_keybinds from input driver 2014-06-10 01:30:25 +02:00
.empty
.gitignore
.project
AUTHORS
autosave.c
autosave.h
boolean.h
cheats.c
cheats.h
command.c
command.h
config.def.h (PSP) Take out default keybinds in config.def.h - handled by autoconf now 2014-06-10 05:50:03 +02:00
config.features.h
configure
CONTRIBUTING.md
COPYING
core_options.c
core_options.h
driver_funcs.h
driver.c (Menu) More replacement of namespace prefix 'rgui' with 'menu' 2014-06-10 02:06:10 +02:00
driver.h (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
dynamic_dummy.c
dynamic_dummy.h
dynamic.c Reduce amount of includes for rarch_console.h 2014-06-01 03:08:26 +02:00
dynamic.h
fifo_buffer.c
fifo_buffer.h
file_ext.h
file_extract.c
file_extract.h
file_path.c
file_path.h
file.c
file.h
general.h (Menu) More replacement of namespace prefix 'rgui' with 'menu' 2014-06-10 02:06:10 +02:00
git_version.c
git_version.h
hash.c
hash.h
libretro_private.h
libretro.h Style nits in libretro.h. 2014-06-06 17:44:14 +02:00
Makefile Make font rendering more robust. 2014-06-08 14:08:26 +02:00
Makefile.emscripten Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.griffin (GX) Input rewrite pt. 2 - buggy and error-prone right now 2014-06-09 23:21:48 +02:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 (PS3) Converted PS3 over to autoconf PC-style 2014-06-09 14:32:45 +02:00
Makefile.ps3.cobra Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.ps3.rgl
Makefile.ps3.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.psl1ght Move netlogger code around 2014-06-01 16:09:12 +02:00
Makefile.psp1 (PSP) Define HAVE_BUILTIN_CONFIG 2014-06-09 18:58:19 +02:00
Makefile.psp1.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.wii.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.win Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.xenon
message_queue.c
message_queue.h
miscellaneous.h
movie.c
movie.h
netplay_compat.h
netplay.c
netplay.h
patch.c
patch.h
performance.c (Win32/Xbox) Performance counters were broken on Win32/Xbox before, 2014-06-03 21:51:14 +02:00
performance.h (Performance counters) Add performance counters to regular build 2014-06-01 22:07:39 +02:00
README-lima.md
README-OMAP.md
README.md (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
retroarch_logger.h Split up Android logging code to separate header file 2014-06-01 15:53:48 +02:00
retroarch-mingw-build.sh
retroarch.c Take out duplicate freeing of log_file 2014-06-10 19:39:46 +02:00
retroarch.cfg (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings_data.c (Menu) More replacement of namespace prefix 'rgui' with 'menu' 2014-06-10 02:06:10 +02:00
settings_data.h
settings.c (RARCH_MOBILE) Set default overlay to retropad 2014-06-10 19:13:54 +02:00
thread.c
thread.h

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.