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https://github.com/libretro/RetroArch
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Cleanup frontend/frontend_salamander.c
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662806acef
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@ -19,7 +19,7 @@ endif
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STRIP = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-strip.exe
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PPU_CFLAGS += -I. -D__CELLOS_LV2__ -DIS_SALAMANDER -DRARCH_CONSOLE -DHAVE_SYSUTILS -DHAVE_SYSMODULES -DHAVE_RARCH_EXEC -DRARCH_INTERNAL
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PPU_SRCS = frontend/frontend_salamander.c frontend/frontend_context.c frontend/platform/platform_null.c file_path.c compat/compat.c conf/config_file.c
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PPU_SRCS = frontend/frontend_salamander.c frontend/frontend_context.c frontend/platform/platform_ps3.c frontend/platform/platform_null.c file_path.c compat/compat.c conf/config_file.c
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ifeq ($(HAVE_LOGGER), 1)
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PPU_CFLAGS += -DHAVE_LOGGER -Ilogger/netlogger
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@ -31,7 +31,7 @@ PSP_EBOOT_TITLE = RetroArch
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PSP_EBOOT_ICON = psp1/ICON0.PNG
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PSP_EBOOT_PIC1 = psp1/PIC1.PNG
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OBJS = frontend/frontend_salamander.o frontend/frontend_context.o frontend/platform/platform_null.o file_path.o compat/compat.o conf/config_file.o psp1/kernel_functions.o
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OBJS = frontend/frontend_salamander.o frontend/frontend_context.o frontend/platform/platform_psp.o frontend/platform/platform_null.o file_path.o compat/compat.o conf/config_file.o psp1/kernel_functions.o
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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@ -39,7 +39,7 @@ LIBS := -lfat -lwiiuse -logc -lbte
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APP_BOOTER_DIR = wii/app_booter
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OBJ = frontend/frontend_salamander.o frontend/frontend_context.o frontend/platform/platform_null.o file_path.o compat/compat.o conf/config_file.o $(APP_BOOTER_DIR)/app_booter.binobj
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OBJ = frontend/frontend_salamander.o frontend/frontend_context.o frontend/platform/platform_gx.o frontend/platform/platform_wii.o frontend/platform/platform_null.o file_path.o compat/compat.o conf/config_file.o $(APP_BOOTER_DIR)/app_booter.binobj
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ifeq ($(HAVE_LOGGER), 1)
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CFLAGS += -DHAVE_LOGGER
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@ -19,23 +19,12 @@
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#include <stddef.h>
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#include <string.h>
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#include "../conf/config_file.h"
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#include "../general.h"
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#include "../file.h"
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#include "../file_ext.h"
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#include "frontend_context.h"
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#if defined(__CELLOS_LV2__)
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#include "platform/platform_ps3.c"
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#elif defined(GEKKO)
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#include "platform/platform_gx.c"
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#ifdef HW_RVL
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#include "platform/platform_wii.c"
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#endif
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#elif defined(_XBOX)
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#include "platform/platform_xdk.c"
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#elif defined(PSP)
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#include "platform/platform_psp.c"
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#endif
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struct defaults default_paths;
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//We need to set libretro to the first entry in the cores
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