twinaphex 1b45c5b5de (Xbox 1) Use debug fonts for menu instead of textures per ROM
- we don't have much RAM on Xbox 1 - TODO: make certain text smaller
2012-07-29 19:47:45 +02:00

41 lines
1.1 KiB
C++

/**
* Surreal 64 Launcher (C) 2003
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version. This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details. You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
* authors: email: buttza@hotmail.com, lantus@lantus-x.com
*/
#include "Rom.h"
Rom::Rom()
{
m_bLoaded = false;
}
Rom::~Rom(void)
{
}
bool Rom::Load(const char *szFilename)
{
if (m_bLoaded)
return true;
convert_char_to_wchar(m_szFilename, szFilename, sizeof(m_szFilename));
m_bLoaded = true;
return true;
}
const wchar_t *Rom::GetFileName()
{
return m_szFilename;
}