RetroArch/ui/drivers/cocoa/apple_platform.h
Jean-André Santoni c0dfcd2adf
Fix Metal build
2019-11-30 12:49:52 +07:00

77 lines
1.7 KiB
Objective-C

#ifndef COCOA_APPLE_PLATFORM_H
#define COCOA_APPLE_PLATFORM_H
#if defined(HAVE_COCOA_METAL)
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
@interface WindowListener : NSResponder<NSWindowDelegate>
@end
@implementation WindowListener
/* Similarly to SDL, we'll respond to key events by doing nothing so we don't beep.
*/
- (void)flagsChanged:(NSEvent *)event {
}
- (void)keyDown:(NSEvent *)event {
}
- (void)keyUp:(NSEvent *)event {
}
@end
@protocol ApplePlatform
/*! @brief renderView returns the current render view based on the viewType */
@property(readonly) id renderView;
/*! @brief isActive returns true if the application has focus */
@property(readonly) bool hasFocus;
@property(readwrite) apple_view_type_t viewType;
/*! @brief setVideoMode adjusts the video display to the specified mode */
- (void)setVideoMode:(gfx_ctx_mode_t)mode;
/*! @brief setCursorVisible specifies whether the cursor is visible */
- (void)setCursorVisible:(bool)v;
/*! @brief controls whether the screen saver should be disabled and
* the displays should not sleep.
*/
- (bool)setDisableDisplaySleep:(bool)disable;
@end
extern id<ApplePlatform> apple_platform;
id<ApplePlatform> apple_platform;
@interface RetroArch_OSX : NSObject<ApplePlatform, NSApplicationDelegate> {
NSWindow *_window;
apple_view_type_t _vt;
NSView *_renderView;
id _sleepActivity;
WindowListener *_listener;
}
#elif defined(HAVE_COCOA)
id apple_platform;
#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
@interface RetroArch_OSX : NSObject
#else
@interface RetroArch_OSX : NSObject<NSApplicationDelegate>
#endif
{
NSWindow *_window;
}
#endif
#if defined(HAVE_COCOA) || defined(HAVE_COCOA_METAL)
@property(nonatomic, retain) NSWindow IBOutlet *window;
@end
#endif
#endif