mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
094196220d
- some headers from the windows 10 sdk need to be added to the include path when targeting mingw : d3d11.h d3d11sdklayers.h d3d12.h d3d12sdklayers.h d3d12shader.h d3dcommon.h d3dcompiler.h
44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "d3d11_common.h"
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#include <dynamic/dylib.h>
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static dylib_t d3d11_dll;
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HRESULT WINAPI D3D11CreateDeviceAndSwapChain( IDXGIAdapter* pAdapter,D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
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CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
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IDXGISwapChain** ppSwapChain, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext)
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{
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static PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if(!d3d11_dll)
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d3d11_dll = dylib_load("d3d11.dll");
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if(!d3d11_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if(!fp)
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fp = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(d3d11_dll, "D3D11CreateDeviceAndSwapChain");
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if(!fp)
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return TYPE_E_CANTLOADLIBRARY;
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return fp(pAdapter,DriverType,Software, Flags,pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc,
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ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
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}
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