RetroArch/reference/opt/shaders/desktop-only/frag/in-block-qualifiers.frag
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

22 lines
466 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in VertexData
{
flat float f;
centroid vec4 g;
flat int h;
float i;
} vin;
layout(location = 4) flat in float f;
layout(location = 5) centroid in vec4 g;
layout(location = 6) flat in int h;
layout(location = 7) sample in float i;
void main()
{
FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4(float(h))) + vec4(i);
}