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22 lines
466 B
GLSL
22 lines
466 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in VertexData
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{
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flat float f;
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centroid vec4 g;
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flat int h;
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float i;
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} vin;
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layout(location = 4) flat in float f;
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layout(location = 5) centroid in vec4 g;
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layout(location = 6) flat in int h;
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layout(location = 7) sample in float i;
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void main()
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{
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FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4(float(h))) + vec4(i);
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}
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