* add achievement data to netplay save state
* honor achievement state from netplay server
* keep processing achievements if menu doesn't pause game
* remove unused variable
* only CRC coremem
* force send savestate on join and hardcore change
* allow hardcore enablement to be synced to clients
* still calculate cheevos_size for non-server
* use appropriate buffer
* optimizations for when achievements are disabled
* support interfacing with older protocols
* formatting
* c89
* Less string copies
* Some general cleanups
* Add extra param to runloop_message_queue_push so we can pass size_t
of the message
* Consistent conventions for local variable usage for certain things
* Make paths portable for CloudSync when building manifest
* Enable CloudSync on Windows builds
* Fix "fetech server file" - Forgot to commit this, oops!
* Fix definition conflict with gzguts.h
* "Enable Cloud Sync for Windows UWP builds"
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Co-authored-by: WindowsDEV <WindowsDEV@WindowsDEV-VM.lan>
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
Before this fix with the folder setting enabled a core using the netpacket interface would append the sort folder name twice thus breaking existing save states
- Allow starting netplay host while a netpacket core is running without restart
- Allow connecting to a host while a netpacket core is running without restart
- Avoid clients getting stuck in connection loop if the host has the content paused while a client connects by automatically unpausing
* Updates to the netplay netpacket interface
- Switch environment call number from 76 to 78 (retire 76 as it was never used by any core)
- Simplify broadcasts by removing the option to send to all but one client
- Separate explicit flushing and querying of incoming packet into two operations (RETRO_NETPACKET_FLUSH_HINT and retro_netpacket_poll_receive_t)
- Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players
- Log and notify a separate message when there is a content crc mismsatch to convey it being less severe (as different games may be able to do network communication with each other)
* C89 compile fix