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https://github.com/libretro/RetroArch
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Some string cleanups
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51e706007b
commit
700b13654c
@ -8384,10 +8384,11 @@ unsigned menu_displaylist_build_list(
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for (i = 0; i < num_cheats; i++)
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{
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size_t new_len = _len;
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const char *cheat_description = cheat_manager_get_desc(i);
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snprintf(cheat_label + _len, sizeof(cheat_label) - _len, " #%u: ", i);
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new_len += snprintf(cheat_label + _len, sizeof(cheat_label) - _len, " #%u: ", i);
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if (!string_is_empty(cheat_description))
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strlcat(cheat_label, cheat_description, sizeof(cheat_label));
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strlcpy(cheat_label + new_len, cheat_description, sizeof(cheat_label) - new_len);
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/* If a search is active, skip non-matching
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* entries */
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@ -8330,10 +8330,12 @@ static void netplay_announce(netplay_t *netplay)
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buf[0] = '\0';
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for (;;)
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{
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/* TODO/FIXME - is last param OK here */
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strlcat(buf, path_basename(subsystem->elems[i].data),
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sizeof(host_room->gamename));
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if (++i >= subsystem->size)
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break;
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/* TODO/FIXME - is last param OK here */
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strlcat(buf, "|", sizeof(host_room->gamename));
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}
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@ -790,9 +790,7 @@ static int database_info_list_iterate_found_match(
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entry_path_str[0] = '\0';
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fill_pathname(db_playlist_base_str,
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path_basename_nocompression(db_path), "", str_len);
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strlcat(db_playlist_base_str, ".lpl", sizeof(db_playlist_base_str));
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path_basename_nocompression(db_path), ".lpl", str_len);
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if (!string_is_empty(_db->playlist_directory))
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fill_pathname_join_special(db_playlist_path, _db->playlist_directory,
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