87 Commits

Author SHA1 Message Date
twinaphex
826ca302ca video_shader_get_type_from_ext - the switch now covers the APIs
that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex
f2e80fd8e8 hide cg and glsl for D3D10/11/12 drivers 2018-02-26 18:36:10 +01:00
twinaphex
a34c066e07 Hide glsl/cg shaders from Vulkan driver 2018-02-26 18:35:16 +01:00
twinaphex
d45189b853 Prevent crashes from occurring if we have the GL video driver
in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex
5665e27324 Nits 2018-02-26 15:12:19 +01:00
twinaphex
826a5009b0 Cleanups 2018-02-25 23:54:46 +01:00
twinaphex
d8498d0de7 Cleanups 2018-02-25 23:49:00 +01:00
twinaphex
8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex
016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex
d950794659 (video_shader_parse.c) Be safer with memory allocations 2018-02-05 13:55:04 +01:00
twinaphex
df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
Brad Parker
9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
Brad Parker
9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker
f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
0be4d7d178 Add free(file) 2018-01-07 13:13:21 +01:00
aliaspider
55d262f5d8 (WIIU) add preliminary multi-pass shader support.
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
e0b59c40ea Cleanups 2018-01-04 14:52:35 +01:00
Alcaro
bfeb9ff5c2 that's an interesting double free 2017-12-18 22:29:27 +01:00
twinaphex
1932513edb Update libretro-common 2017-12-15 00:31:37 +01:00
twinaphex
c7c4b723d6 Move path_file_exists to filestream and do away with filestream
dependencies in file/file_path
2017-12-14 20:05:46 +01:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
57b730ab61 Start implementing VFS layer ; first split up VFS libretro functionality
to separate header until things are finalized
2017-12-11 21:24:14 +01:00
twinaphex
c4d8a8c800 Free after intfstream_close 2017-12-11 20:24:00 +01:00
twinaphex
12e6f38999 (gfx/video_shader_parse) Use intfstream instead of file_stream 2017-12-11 13:01:17 +01:00
twinaphex
61d3f90cae Add hint defines to libretro.h 2017-12-11 12:53:47 +01:00
twinaphex
318f17c4cb Start using VFS API constant defines 2017-12-11 12:15:00 +01:00
twinaphex
2e979ec537 Replace function signatures of file_stream file functions 2017-12-10 22:25:38 +01:00
twinaphex
40f82c26f7 use RFILE_MODE_READ for video_shader_parse 2017-12-10 22:01:48 +01:00
twinaphex
8072dab6fe Clean this up 2017-10-22 05:24:57 +02:00
twinaphex
d203e4dc9c video_shader_driver_resolve_parameters - fix crash at startup with
MSVC
2017-10-22 05:21:31 +02:00
Brad Parker
38c30667c5 fix include paths 2017-10-14 23:08:43 -04:00
r5
d5321c2001 Fix missing include 2017-09-19 13:49:51 +01:00
r5
cc5adc56ac (shaders) Change RARCH_WARN message, add missing newline 2017-09-18 18:12:00 +01:00
r5
33431b7b36 (shaders) Fix a bug when context is Vulkan. Remove smart code. 2017-09-18 10:51:38 +01:00
r5
f5988b2323 (shaders) Log a warning when using the shader fallback type
Only allow using Cg shaders when HAVE_CG is set
2017-09-18 04:43:08 +01:00
r5
fdccf4a6b0 (C89) Should be able to build now
@bparker06 to the rescue again.
2017-09-18 04:21:59 +01:00
r5
da0abc3126 Try to fix C89 build 2017-09-18 04:09:28 +01:00
r5
4a9325d01d (shaders) Avoid certain shader types when context isn't compatible.
@bparker06 to the rescue.
2017-09-18 03:46:17 +01:00
twinaphex
ba77d862a3 video_shader_parse.c - reduce stack usage 2017-09-09 22:54:55 +02:00
twinaphex
02ac92b91d Cleanups 2017-09-08 16:43:34 +02:00
twinaphex
2f39e4cd33 Use local variable 2017-05-28 17:46:42 +02:00
twinaphex
857562bf9d Prevent immediate crash when compiling with SANITIZER=address 2017-05-28 17:46:01 +02:00
twinaphex
126a5bf121 Use string_is_equal_fast/string_is_not_equal_fast 2017-05-16 04:00:37 +02:00
twinaphex
f9bc2d3783 Use memcmp instead of string_is_equal where possible for
better performance
2017-04-21 22:47:15 +02:00