15 Commits

Author SHA1 Message Date
meancoot
a852da4e88 Start spliting ios port into dual OS X and iOS ports 2013-07-06 18:24:25 -04:00
twinaphex
df6dfb4970 (OSX/iOS) Start renaming ios_ namespace -functions we're going to implement for
OSX as well
2013-07-05 04:10:05 +02:00
twinaphex
1697be1908 (iOS) Build fix 2013-06-14 02:18:48 +02:00
twinaphex
43e6637768 (iOS/QNX) Add FPS/refresh rate monitoring 2013-06-14 02:17:20 +02:00
twinaphex
f5d9d5042d (iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex
9bfebe7d0b (iOS) Implement get_proc_address in iOS context driver 2013-05-12 14:19:54 +02:00
Themaister
e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
meancoot
fb2abbbebf (iOS) Update ioseagl_ctx.c 2013-04-07 21:36:41 -04:00
Themaister
5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
meancoot
1edd531544 ios: Add proper license header to all files. 2013-02-20 19:52:52 -05:00
meancoot
6a77d72966 ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state. 2013-02-14 21:35:24 -05:00
meancoot
de05d7d7fb ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used. 2013-02-08 20:35:19 -05:00
meancoot
23a3fe63bf ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work. 2013-02-08 15:50:55 -05:00
meancoot
ec51c819a3 ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c. 2013-02-07 08:58:36 -05:00