correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L
The closing info box sound (NOTICE_BACK) plays if you have the regular notice sound on, implemented generally.
audio_driver_mixer_play_menu_sound(i) will now stop sound i before playing it, so when you for example, cancel in rapid succession, it will properly play all canceling sound effects instead of not doing anything if the sound is already playing.
This scrolling implementation is a lot more general than the first one, to the point where RGUI plays all the correct sounds without any special additions. However, the Ozone sidebar scrolling or category switching in XMB or MaterialUI are still handled inside their driver .c files.
This implementation also fixes an issue where if wraparound was disabled the sound would still play if you held on a direction. I've also fixed it manually for XMB category switching, since it's still handled there individually (turns out, Ozone sidebar and MaterialUI categories just don't respect the no wraparound option, so there's no need to implement a fix there as well)
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds
* Allow repositioning of achievement notifications
* PS4/ORBIS build fix
Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
Display translation completeness categories in the language selection options.
Generate the progress report for RetroArch menu file instead of all files.
* Allow disabling "Update Core Info" from Online Updater
* Add ASSETS_DIR as an alternative to DEFAULT_DIR_ASSETS
* Add FILTERS_DIR configuration option
* Fix other platform_unix.c platforms
* Conditionally use ASSETS_DIR/FILTERS_DIR
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion
Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>