== DETAILS
Hooray for conditional compile directives.
Moving things around broke things in unexpected ways on non-WiiU builds.
Well, not *completely* unexpected. But still.
Changes:
- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to
== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
happen in code I didn't change, I'm assuming they're pre-existing?)
== DETAILS
- Added a new method to the joypad_connection_t interface for
getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver
The button mapping isn't quite right, and I'm not sure what's
going wrong.
== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.
How it works:
- the top-level wiiu_joypad driver is now nothing more than a
delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.
(I say "will" because this isn't implemented yet)
== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
== DETAILS
USB Vendor and Product IDs are in little-endian byte order, and they
need to be byteswapped on big-endian systems.
This approach allows us to use the standard hex notation for the VID/HID
values, and give them meaningful names, and only swap on the platforms
that need it. Also prevents having to abuse SWAP16() in the platform-
specific code.
== DETAILS
The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.
To get these functions exposed to the HID pad drivers, I had to make
three changes:
1. I added the legacy "send_control" function to the HID driver
interface
2. I modified the signature of pad_connection_pad_init() to send the
driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
instead of the function pointer, and updated the calls into the
send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature
== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
== DETAILS
- Added entrypoints into `input/connect/joypad_connection.c` to allow
a max value to be passed in, instead of using single macro value
- Created a hand-off between the HID attach handler and the worker thread
- Created a pad initializer in `wiiu_hid.c` leveraging the new functionality
added to `joypad_connection.c`
== TESTING
Compiles cleanly. At best, doesn't do anything. Might crash--not ready
to test quite yet.
On branch master
Changes to be committed:
modified: ../griffin/griffin.c
modified: ../input/connect/connect_ps2adapter.c
new file: ../input/connect/connect_psxadapter.c
modified: ../input/connect/joypad_connection.c
modified: ../input/connect/joypad_connection.h
In order to have a controller working you need:
1) Have a matching HID autoconfig file in autoconfig/hid for your controller.
2) Create a "connect" driver for the pad in "input/connect" folder (source code of RA).
3) Once you are in RA, change the joystick driver to HID and restart.
4) You may be now able to use you USB HID compatible pad in RA.
I included some "connect" drivers as an example. It also need to include them for compilation.