sonninnos
ca0b3095e8
(D3D11/12) Make low-latency optional ( #14073 )
2022-06-19 14:14:34 +02:00
sonninnos
b444377b50
(WIN32) Don't update title on every frame
2022-06-14 16:43:32 +03:00
sonninnos
b630b98c60
(Vulkan) Show swapchain images logging again
2022-06-08 08:59:53 +03:00
libretroadmin
8ec1f3294e
(D3D10/11/12) Miscellaneous corrections/safety checks
2022-06-07 06:37:23 +02:00
sonninnos
0bb65fb39c
(D3D11/12) Add waitable swapchains and max frame latency option
2022-06-07 00:25:03 +03:00
libretroadmin
8b5b1ce96d
(D3D) Get rid of unnecesary inline functions
2022-06-04 23:14:15 +02:00
libretroadmin
85ca66bfad
(D3D) Move d3d{}_release_texture out of d3d{}_init_texture
2022-06-04 21:31:43 +02:00
libretroadmin
d0ce0ac06f
(D3D12) Fix regression
2022-06-04 21:28:00 +02:00
libretroadmin
4dc08fad5c
(D3D) Miscellaneous cleanups
2022-06-04 19:16:14 +02:00
libretroadmin
0fbb36c61a
(D3D12) Try to fix compilation for mingw toolchains with GCC 12.x
...
and beyond
2022-06-04 07:02:32 +02:00
libretroadmin
18bebe0c73
(D3D12) Small cleanups - less implicit memsets
2022-06-04 06:55:34 +02:00
libretroadmin
05797eb6b8
(D3D12) Move functions over to files that need it
2022-06-04 06:02:50 +02:00
libretroadmin
92a7d5bf61
(D3D12) Get rid of some unused inline functions
2022-06-04 02:51:59 +02:00
libretroadmin
281fe83936
(D3D12) Remove unused inline functions
2022-06-04 00:20:47 +02:00
libretroadmin
cb56b35568
(D3D12) Won't work on older mingw versions too, roll this back
2022-06-03 23:22:40 +02:00
libretroadmin
c0a7739f85
(D3D12) Try alternative approach in hopes it will still work on older mingw versions
2022-06-03 23:12:11 +02:00
libretroadmin
92a1dac0ea
(D3D12) Fix newer mingw versions
2022-06-03 23:04:58 +02:00
sonninnos
5bf82038ad
(WIN32) Fix video resolution logging
2022-06-01 18:45:33 +03:00
libretroadmin
63d1ef4677
(Wayland) Prevent implicit declarations
2022-06-01 05:43:28 +02:00
libretroadmin
e33f6cbbe2
Don't define _GNU_SOURCE when already defined
2022-06-01 05:39:28 +02:00
libretroadmin
b0597d91a2
Try to define F_ADD_SEALS and F_SEAL_SHRINK when not defined
2022-06-01 05:37:45 +02:00
libretroadmin
b8d9070c9b
(DXGI/HDR) Move global to only function that requires it
2022-05-31 21:03:38 +02:00
libretroadmin
bf7b1c9d9c
(Wayland) Fixups
2022-05-31 20:04:33 +02:00
libretroadmin
ccdf68e64a
(Wayland) Buildfix
2022-05-31 19:51:41 +02:00
libretroadmin
6408cc8958
Make memfd_create call more backwards compatible by calling it through
...
syscall -
On older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide
the MFD_ defines in case they are missing
2022-05-31 19:45:55 +02:00
libretroadmin
5b85d46383
(Vulkan) Get rid of g_win32_inited = true line - this is already done
...
in create_vk_context
2022-05-31 19:14:12 +02:00
OsirizX
c6d51fdb32
[ORBIS] Initial changes for PS4
2022-05-21 16:31:10 +02:00
libretroadmin
66a2a12766
(Vulkan) Move functions to proper place where they're used
...
and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
3b99b42812
(shader_vulkan) Simplify - move functions over that were exclusively
...
used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306
(drivers_shader) Simplify shader_gl3/shader_vulkan
2022-05-21 00:43:52 +02:00
libretroadmin
41f45becdb
(D3D12) Buildfix
2022-05-20 04:41:43 +02:00
libretroadmin
7c2d033b83
(DXGI) Untangle macros
2022-05-20 00:21:57 +02:00
libretroadmin
937ad8bfc6
(D3D9) Cleanups
2022-05-19 22:32:03 +02:00
libretroadmin
30685c6e60
(d3dcompiler_common) Cleanups
2022-05-19 16:18:34 +02:00
libretroadmin
a378ce0aec
(Vulkan) Buildfix
2022-05-19 13:40:37 +02:00
libretroadmin
7a55686a95
(Vulkan) Fix XMB regression
2022-05-18 23:29:04 +02:00
libretroadmin
241d6eb901
(Vulkan) Simplify vulkan_create_texture
2022-05-18 23:19:58 +02:00
libretroadmin
8881020b75
(vulkan_common.c) Cleanups
2022-05-18 21:00:42 +02:00
libretroadmin
6f156d064e
(Vulkan) vulkan_transition_texture - get rid of early return
2022-05-18 16:48:23 +02:00
libretroadmin
3cad090b4c
(Vulkan) Optimizations/cleanups -
...
* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin
c527bce8e3
(D3D) Cleanups
2022-05-17 23:28:18 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
fe37647c84
(D3D11) d3d11_init_shader - simplify some code
2022-05-17 17:26:13 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
efe6d14d37
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
libretroadmin
49bf60cc90
(Win32) Cleanups
2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
...
This reverts commit 201eeae7f1cba8e29c1f14c6c7fec8d330db1d9e.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
1c1d37e959
(D3D8) Simplifications
2022-05-16 14:19:17 +02:00