trioan
0e20be17cc
fix vulkan_framebuffer_generate_mips (msvc2017)
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{0} initializer
2020-01-25 21:14:28 -05:00
twinaphex
920e89a506
Move pass set texture to vulkan_common.c
2020-01-22 14:27:24 +01:00
twinaphex
376ad6d61d
move more C functions over to gl_core.c
2020-01-22 13:12:00 +01:00
twinaphex
90874b434e
(shader_vulkan.cpp) Move more C code to vulkan_common.c
2020-01-22 12:09:08 +01:00
twinaphex
bcf8ff3d0a
(shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c
2020-01-22 11:57:06 +01:00
twinaphex
f853632260
Move framebuffer generate_mips function to vulkan_common.c
2020-01-22 10:52:20 +01:00
twinaphex
e9c73bd9a6
(Vulkan) Move more C code to vulkan_common.c
2020-01-22 10:41:38 +01:00
twinaphex
ef27a660a7
(shader vulkan) Cleanups - moving C code out of the C++ file
2020-01-22 10:11:42 +01:00
twinaphex
8a989b65ee
Cleanup
2020-01-19 13:19:25 +01:00
twinaphex
826b2245ec
WndProcCommon - small optimization
2020-01-19 12:17:26 +01:00
twinaphex
f852209040
Silence some unused variable warnings on some targets
2020-01-19 06:04:37 +01:00
twinaphex
51d6b467d6
(Win32) Buildfix
2020-01-19 04:56:12 +01:00
twinaphex
c26c9483ec
Cleanup WNDPROC functions
2020-01-18 11:34:50 +01:00
twinaphex
a01e6652df
Replace ZeroMemory with memset
2020-01-18 10:46:25 +01:00
twinaphex
57c00e7e26
Cleanup
2020-01-18 10:41:26 +01:00
twinaphex
a67896ab2b
Cleanup
2020-01-18 09:37:16 +01:00
twinaphex
142503d3b5
move win32_menu_loop and win32_browser to win32_common
2020-01-18 09:28:46 +01:00
twinaphex
f97e557194
(DRM/EGL) Buildfix
2020-01-06 00:33:28 +01:00
twinaphex
4380b73ca6
Add HAVE_DYNAMIC_EGL option
2020-01-05 19:14:47 +01:00
twinaphex
6e0971fc61
(EGL) Call EGL common calls
2020-01-04 19:58:57 +01:00
twinaphex
d5cdfbb7ba
Move all EGL functions to egl_common.c file
2020-01-04 19:22:02 +01:00
twinaphex
1216c3ef6d
(OSX/Metal) Buildfix
2020-01-04 17:44:33 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
twinaphex
53dbd69751
(EGL) Create egl_bind_api
2020-01-04 15:09:42 +01:00
twinaphex
6c97a7514c
(Vulkan) turn superfluous functions in vulkan_common.c into macros
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to avoid unnecessary function overhead
2020-01-03 20:20:59 +01:00
twinaphex
051342cc8b
Rewrite win32_get_video_output
2019-12-20 07:15:03 +01:00
Hans-Kristian Arntzen
96723c6f70
Vulkan/Android: Workaround weird WSI return codes in landscape mode.
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Android WSI wants you to use preTransform, and if it is not used
correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create
a new swapchain every frame.
This workaround just ignores this error, since it's not really an error.
A more "proper" fix is to use prerotate and modify the MVP matrices,
which might help certain devices with crummy display processors.
2019-12-17 19:08:20 +01:00
driver1998
a8a4e60171
[ANGLE] Cleanup
2019-12-06 13:59:22 +08:00
driver1998
de203390be
[Windows] Add ANGLE support
2019-12-06 13:24:17 +08:00
Twinaphex
002f2ab6e7
Merge pull request #9801 from cmitu/kms-video-mode-selection
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KMSDRM: better detection for the current video mode
2019-12-05 23:39:02 +01:00
cmitu
3953659901
KMSDRM: better detection for the current video mode
2019-12-01 06:45:43 +00:00
Jean-André Santoni
c0dfcd2adf
Fix Metal build
2019-11-30 12:49:52 +07:00
Rinnegatamante
6394342b9c
[VITA] Add gl1 video driver support through vitaGL.
2019-11-12 11:54:00 +01:00
Twinaphex
4ac264b1d0
Merge pull request #9591 from Rinnegatamante/videodrivers2
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Graceful switching between videodrivers #2 .
2019-10-15 22:49:17 +02:00
orbea
55d123d95a
Fix build when SDL2 is not built against wayland.
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Fixes https://github.com/libretro/RetroArch/issues/9583 .
2019-10-15 09:10:18 -07:00
Rinnegatamante
d1a74e1b96
Fix for crash on Linux.
2019-10-15 09:07:15 +02:00
jdgleaver
3057c31798
(Menu Input) Add mouse/touchscreen gesture support + full gesture support for XMB
2019-09-30 16:55:41 +01:00
Tor Arne Vestbø
b5cf9b639e
metal: Improve shader debugging
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Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.
We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø
91caf28bfc
metal: Add some missing debug labels and groups
2019-09-25 22:36:40 +02:00
twinaphex
f33264f7a6
(X11) XStoreName is a useless wrapper function around XChangeProperty
2019-09-22 13:00:44 +02:00
twinaphex
c5b3428408
Add sdl2_common.c/.h
2019-09-22 12:40:40 +02:00
twinaphex
ad1fb29092
(Metal) Refactor
2019-09-22 10:28:51 +02:00
twinaphex
c7fd375120
Create video_driver_display_userdata_{set/get}
2019-09-22 07:35:05 +02:00
twinaphex
302e2fdc53
Move show memory details outside of the video context driver and
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into retroarch.c - avoid lots of code duplication
2019-09-21 07:49:33 +02:00
Brad Parker
c7c7d0988e
initial network video driver, sends raw frames over TCP
2019-09-17 04:18:44 +02:00
Tor Arne Vestbø
af75ddd04a
metal: Draw video stats on top of overlay
2019-09-02 20:02:16 +02:00
Tor Arne Vestbø
204407b64a
metal: Set up correct viewport before rendering overlay
2019-09-02 18:02:30 +02:00
Tor Arne Vestbø
48d28aa734
metal: Split menu drawing out from core drawing
2019-09-02 18:02:30 +02:00
Tor Arne Vestbø
e6227f9898
Use correct uniforms when blitting menu frame with Metal
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Fixes broken rgui with the Metal video driver.
2019-09-02 13:01:42 +02:00