4 Commits

Author SHA1 Message Date
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
aliaspider
c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00