3940 Commits

Author SHA1 Message Date
twinaphex
6c79cebc6e Move input_overlay_auto_rotate_ out of retroarch.c and into
input_driver.c
2021-09-09 14:24:42 +02:00
twinaphex
81e7dab159 Move code out of retroarch.c and into input_driver.c 2021-09-09 14:11:46 +02:00
Michael Burgardt
303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
twinaphex
c9e587a5a7 Move more input code over to input_driver.c from retroarch.c 2021-09-07 14:55:37 +02:00
twinaphex
276b4fd72c Move more code over from retroarch.c to input_driver.c 2021-09-07 13:08:31 +02:00
twinaphex
67defbcf26 Transfer code over from retroarch.c to input_driver.c 2021-09-07 12:42:03 +02:00
twinaphex
3a78b46862 Move code to input_driver.c 2021-09-07 10:17:06 +02:00
twinaphex
722166cb15 Move functions from retroarch.c to input_driver.c 2021-09-07 07:11:42 +02:00
twinaphex
7c665702a8 Move input_driver_toggle_button_combo to input_driver.c 2021-09-07 06:50:18 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex
220dfe4dbf Move code in retroarch.c over to configuration file 2021-08-30 16:52:05 +02:00
twinaphex
0194ce91bf Get rid of getters/setters in big driver files from now 2021-08-26 13:27:44 +02:00
sonninnos
ca311246b1 C89 buildfix 2021-08-24 22:32:47 +03:00
Autechre
dbb74ba5ab
Merge pull request #12823 from markwkidd/input-drivers
input_driver refactor
2021-08-24 18:45:20 +02:00
Autechre
4e188c0f26
Merge pull request #12830 from icculus/udev_keyboard_detect_fix
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
2021-08-24 18:42:38 +02:00
sonninnos
957b71cfdc (WINRAW) Fix crash when overlay is enabled 2021-08-24 17:03:28 +03:00
sonninnos
26d6c8243a (WINRAW) Add missing analog keybinds 2021-08-21 22:01:12 +03:00
Mark W. Kidd
5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Ryan C. Gordon
9a6faa3ddd
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
This fixes programs using /dev/uinput to create a virtual keyboard failing
to be detected on startup. Usual symptom is some sort of GPIO-based
controller that looks like a keyboard to the OS and can control
EmulationStation, but fails to work in-game unless you restart the program
while the game is running (in which case udev_input.c's hotplug code, which
was using the correct key, would pick it up).
2021-08-19 16:00:57 -04:00
Autechre
ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Autechre
a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Mark W. Kidd
5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
twinaphex
20ef0667b0 Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
twinaphex
013dd30bde We have to uniquely name pointer_status struct for both dinput
and winraw because otherwise Griffin builds will fail
2021-08-11 03:44:34 +02:00
twinaphex
13a2d2419f (PSL1GHT) Fix function prototype for 'button' pad driver
(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
twinaphex
bb30dc3dee After gblues' change, the rest of the button function callbacks
for the other joypad drivers still had int16_t as the return type
instead of int32_t - fix this
2021-08-08 21:48:19 +02:00
Nathan Strong
feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
Autechre
390f914357
Merge pull request #12573 from markwkidd/wayland-input
wayland input driver multimouse/multigun fixup
2021-08-07 20:25:23 +02:00
ComradeEcho
35c2ec993b
Remove code that duplicates controllers 2021-08-07 11:43:50 -05:00
Adie
ce4fce12c0 Implement changes to fix macOS controller duplication bug 2021-08-06 22:02:43 -05:00
Autechre
1661d4e969
Merge pull request #12756 from sonninnos/winraw-alt-sticky
(WINRAW) Alt sticky fix
2021-08-07 03:54:43 +02:00
twinaphex
f459472f6d Fix leaks - we were not honoring the ownership policy/create rule
for various CoreFoundation functions with 'Copy' or 'Create' in the title
2021-08-07 03:46:08 +02:00
sonninnos
6170fc45ae (WINRAW) Cleanups 2021-08-07 04:31:32 +03:00
twinaphex
c1ed271a12 (Mac/IOHIDManager) Fix leak of elements_raw and elements in iohidmanager_hid_device_add_device 2021-08-07 03:30:17 +02:00
sonninnos
079070daf7 (WINRAW) Prevent Alt getting stuck when Alt-Tabbing 2021-08-07 04:24:20 +03:00
sonninnos
2178f9d36f (WINRAW) Add pointer status 2021-08-06 23:12:38 +03:00
sonninnos
bd3533f05d Friendly names for mice where available 2021-08-06 00:21:17 +03:00
sonninnos
2c47d94bf5 (WINRAW) Change legacy virtual keys to scan codes 2021-08-04 19:23:56 +03:00
Mark W. Kidd
109f4fafec wayland input driver fixups 2021-08-02 18:05:24 -04:00
amtz
d0612f906d Limit udev device scan to subsystem 'input'
This change makes the call to 'udev_enumerate_scan_devices' much faster.
In particular, for some bluetooth devices, this function may implicitly
read its battery's virtual file 'uevent', e.g.

/sys/devices/*/usb1/1-1/*/bluetooth/hci0/*/power_supply/hid-*-battery/uevent

Reading this file may (for unknown reasons) block up to 10 seconds.
Since udev_enumerate_scan_devices is called 4 times (for keyboard,
mouse, touchpad, and joypad) during startup this may cause a
considerable delay.

Limiting the scan to subsystem 'input' yields the same devices but makes
the scan faster and does not read 'uevent' of the input controller's
power_supply.
2021-08-02 13:17:00 +02:00
sonninnos
2962707d5f (WINRAW) Trigger joypad driver reinit on DEVICECHANGE 2021-08-01 22:35:27 +03:00
Autechre
0c2299396c
Merge pull request #12711 from Poligraf/retrofw
Add retrofw port
2021-07-29 13:41:13 +02:00
Poligraf
9000e81498
Add retrofw port 2021-07-29 22:16:59 +12:00
R-YaTian
1d988d374a
libnx: Fix split joycons 2021-07-29 12:18:11 +08:00
Autechre
910d729d50
Merge pull request #12661 from markwkidd/menu-input
consolidate menu_input.h declarations
2021-07-29 01:14:06 +02:00
p-sam
0f5f8798ea libnx: input fixes
- fix poll missing for controller 2-8
- fix layout not applied correctly and hangs when splitting joycons
2021-07-28 21:49:09 +02:00
twinaphex
9e1ad64e89 (winraw_input.c) Fixed some typos and style nits 2021-07-25 16:36:48 +02:00
Ben Templeman
48e4b02fad Fixed absolute co-ords for CRT and non crt users
Fixed typo

added delay between winraw rect change to fix roslution changing issues.

added more comments

added delay reset

Fixed typo

updated comments

added RECT size to log

updated logging
2021-07-25 11:06:34 +01:00
Mark W. Kidd
e3d2a9b614 Merge branch 'master' of http://github.com/markwkidd/retroarch into menu-input 2021-07-23 10:27:49 -04:00
Autechre
1071c93c82
Merge pull request #12609 from markwkidd/input-drivers
add source comments to input_drivers.h
2021-07-23 06:33:08 +02:00