256 Commits

Author SHA1 Message Date
libretroadmin
afd3df7523 (win32_common.c) Silence warning by casting to DWORD 2023-06-15 13:12:41 +02:00
libretroadmin
246cceeb27 Silence more signedness warnings 2023-06-14 19:51:31 +02:00
libretroadmin
d1b9badf41 Rename common files to _defines.h 2023-05-31 22:46:34 +02:00
libretroadmin
696dae6e70 Refactor away some video driver functions 2023-05-31 01:09:38 +02:00
libretroadmin
c24744eae5 Remove video_driver_show_mouse/hide_mouse 2023-05-29 18:58:23 +02:00
libretroadmin
223f063894 Simplify win32_common.c 2023-04-03 20:26:04 +02:00
sonninnos
390ee5c3c7
(Win32) Increase maximum window limit (#15125) 2023-03-23 18:02:09 +01:00
sonninnos
281ccab6ee
(Win32) Ignore window limiting with fixed position (#15092) 2023-03-13 23:17:47 +01:00
sonninnos
17b46b5f93
(Win32) Window size improvements (#15068) 2023-03-07 16:51:08 +01:00
sonninnos
4699d91ed5
(Win32) Use core geometry as window limit (#15060) 2023-03-05 15:21:05 +01:00
libretroadmin
f60b3ec7a1 Fix MSVC error 2023-03-03 20:07:40 +01:00
sonninnos
84691edd3f
(Win32) Limit minimum window size (#15053) 2023-03-03 17:50:30 +01:00
sonninnos
b8bcce98c3
(WIN32) Restore zero key event characters (#14848) 2023-01-15 09:00:47 +01:00
sonninnos
3e599d04d3
(WIN32) Add support for mouse button swap (#14846) 2023-01-14 21:33:26 +01:00
sonninnos
639d367773
(WIN32) Fix keyboard event characters (#14844) 2023-01-14 06:46:24 +01:00
sonninnos
9e503a6106
Build warning fix win32 (#14692) 2022-12-02 17:47:07 +01:00
LibretroAdmin
c75af6194b
Extended IME and Korean OSK (#14676) 2022-11-29 04:45:55 +01:00
libretroadmin
6a098d37ac Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
LibretroAdmin
c4d2788c08 Rollback extended character PR - caused too many issues
and caused crashes - contributor can submit a new improved PR -
would also prefer increased readability
2022-11-02 06:23:46 +01:00
LibretroAdmin
a94c4c72c2 Use size_t as type for returned value of strlen instead of int 2022-10-29 19:40:48 +02:00
Kangmo-Ahn
3a744b7dae
Extended character ime (#14559)
* Update Makefile

* Update win32_common.c

* Update input_driver.c

* Update gfx_thumbnail_path.c
2022-10-29 19:01:30 +02:00
LibretroAdmin
c0d6d6e750 Create video_driver_get_st_flags 2022-10-26 22:35:04 +02:00
LibretroAdmin
18639cca6e (Win32) Create g_win32_flags - reduce amount of global booleans kept
around for state
2022-10-26 17:31:42 +02:00
LibretroAdmin
fcbd72dbf3
Use flags pt4 (#14497)
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h

* Buildfixes for consoles

* (audio driver) use flags instead of bools

* (video) Use flags instead of bools

* Rewrite input driver state bools into flags
2022-10-08 10:39:15 +02:00
LibretroAdmin
e6fd2c9cdb (Win32) Do optimization for Windows where we only update the title
when the previous title differs from the current title
(X11) Have to roll back the previous title optimization/less calls to XChangeProperty,
because the title is lost upon toggling between fullscreen/windowed and is no longer
set
2022-08-27 16:16:24 +02:00
LibretroAdmin
61e24132bf (task_save.c) Simplification in control flow
(snprintf) Try to reduce or simplify snprintf calls, only tend to
use it for processing integers/numbers and avoid it for regular
string concatenation (NOTE: we try to be a bit safer about it to
address earlier cited criticism, although we don't consider concatenating
3 or 4 characters at the end to be insecure)
(msg_hash_to_str) Try to avoid duplicate calls to the same localized
string when we can just cache the results once instead locally
2022-08-27 07:55:02 +02:00
LibretroAdmin
3c7fa43f29 (Windows/Linux) Fix windows title regressions 2022-08-02 16:35:50 +02:00
libretroadmin
a6a4b845a4 Some string simplifications - don't NULL terminate if we pass
string to strlcpy and/or a file_path function using strlcpy under
the hood - don't do strlcpy for trivial setting of 2/3 char strings
2022-07-25 04:39:08 +02:00
libretroadmin
285d89b7d9 (win32_common.c) Optimize win32_save_positions - is always called whenever the window moves around (WM_MOVE) so is worth optimizing
- Get rid of memset, set the member variables to 0 manually instead. Note - rcDevice is behind a _MAC ifdef in the headers (some hypothetical Mac port
of Windows which never happened and therefore the ifdef is useless), so rcDevice is not set and will just be unused anyway
- Variable scoping, move variables to where they are needed
2022-07-09 16:16:23 +02:00
Anders Storhaug
8addb08250
(Win32) Remove black margins with borderless non-fullscreen window (#14098) 2022-06-27 07:30:51 +02:00
sonninnos
b444377b50 (WIN32) Don't update title on every frame 2022-06-14 16:43:32 +03:00
sonninnos
5bf82038ad (WIN32) Fix video resolution logging 2022-06-01 18:45:33 +03:00
libretroadmin
5b85d46383 (Vulkan) Get rid of g_win32_inited = true line - this is already done
in create_vk_context
2022-05-31 19:14:12 +02:00
libretroadmin
49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1cba8e29c1f14c6c7fec8d330db1d9e.
2022-05-17 12:34:12 +02:00
libretroadmin
201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
twinaphex
6099428ab7 (Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Autechre
0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
twinaphex
849ed7fc3d Buildfix for MSVC 2021-10-12 11:58:22 +02:00
Soar Qin
290bc214e3
win32: fix broken win9x builds caused by #13089 (#13106)
Co-authored-by: Soar Qin <soarchin@gmial.com>
2021-10-12 11:24:58 +02:00
Soar Qin
39fd4677d9
win32: fix non-ASCII text display in window title (#13089) 2021-10-09 06:28:17 +02:00
Francisco Javier Trujillo Mata
3bbfcf7b39 Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
twinaphex
49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex
6a72403f0f (MSVC) Define HAVE_D3DX when HAVE_HLSL is defined 2021-09-28 03:37:08 +02:00
Autechre
cfcd0a7a0d
Merge pull request #12795 from sonninnos/video-rate-switch
Automatic PAL/NTSC refresh rate switch where available
2021-09-12 16:15:04 +02:00
MajorPainTheCactus
0ac542f1db
Fix for warning and fix for incorrect comment (#12944) 2021-09-06 01:16:01 +02:00
MajorPainTheCactus
536d18778b
Fixed up HDR for UWP/WinRT builds (#12936)
Fixed D3D11 validation warnings
Fixed up technically incorrect labels

Co-authored-by: Autechre <libretro@gmail.com>
2021-09-04 21:13:24 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00