400 Commits

Author SHA1 Message Date
Twinaphex
c233418d4a (iOS) Fix 2 2015-03-22 00:33:51 +01:00
Twinaphex
7c0b42bee3 (iOS) Fix 2015-03-22 00:31:42 +01:00
twinaphex
508ade73f9 Rename menu_driver_resolve to menu_driver_get_ptr 2015-03-21 23:56:42 +01:00
twinaphex
5a443d229a global_get_ptr update pt. 2 2015-03-21 05:42:49 +01:00
twinaphex
73e3460675 Change settings_data_ namespace to settings_ 2015-03-21 00:56:26 +01:00
twinaphex
14ac2d9791 Rename settings_data.h to settings.h 2015-03-21 00:49:55 +01:00
twinaphex
55ba05a1a3 Updates pt. 6 2015-03-20 22:41:15 +01:00
Twinaphex
0782cb5168 (Apple) Build fixes 2015-03-18 20:15:40 +01:00
twinaphex
7378299282 Create rarch_main_get_ptr 2015-03-18 06:47:22 +01:00
Twinaphex
6181306e5d Merge pull request #1505 from iKarith/master
Make iOS build GLSL shaders
2015-03-15 05:33:50 +01:00
Twinaphex
da498c0583 (btdynamic) Get rid of warning due to thread function callback
signature
2015-03-15 05:29:19 +01:00
twinaphex
a5e9ff7fcc (btdynamic) Use rthreads 2015-03-15 05:25:36 +01:00
T. Joseph Carter
4d89fedb07 iOS: Fix Xcode GLSL shader script & copy shaders to bundle 2015-03-14 20:19:52 -07:00
T. Joseph Carter
f40209c659 Try to build shaders for iOS 2015-03-14 19:57:14 -07:00
twinaphex
4d13e9d4cb Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Twinaphex
9507bdcea7 (iOS) Implement apple_stop_iteration too 2015-03-12 01:46:49 +01:00
Twinaphex
498fa2dd21 (iOS) Implement iOS runloop now through CADisplayLink 2015-03-12 01:15:42 +01:00
Twinaphex
7b22c397f9 (iOS) More cleanups - still no functional changes/fixes 2015-03-12 00:12:52 +01:00
twinaphex
b9aa2d1c1d (iOS) Put show pause menu function call inside dispatch_async block 2015-03-11 19:16:41 +01:00
twinaphex
9700abb1ba (iOS) Small cleanups 2015-03-11 19:13:54 +01:00
twinaphex
a2d82612ad (Menu) Get rid of wrongly implemented menu.action.active 2015-03-11 17:59:01 +01:00
Twinaphex
8a49333a25 (iOS) Update main run loop 2015-03-11 16:58:29 +01:00
Twinaphex
340fdfb342 (iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
2015-03-11 05:04:40 +01:00
Twinaphex
33d11fc4d1 (OSX/iOS) Rename do_iteration to rarch_main 2015-03-10 17:11:32 +01:00
Twinaphex
af65c1bf7f (iOS) Buildfix 2015-03-09 14:55:27 +01:00
Twinaphex
184879f2bd (iOS) Buildfix 2015-03-09 04:12:42 +01:00
Twinaphex
9027b35eb8 rarch_render_cached_frame - do early return if g_runloop.is_idle
is true - reduces CPU activity in iOS Cocoa menu substantially
(from 96% CPU to 16%)
2015-03-08 01:58:19 +01:00
Twinaphex
c3cadd5743 (iOS) Cleanups 2015-03-07 22:06:18 +01:00
Twinaphex
75b6bd21c3 (iOS/OSX) Total reimplementation of game loop - does away with
observer callback
2015-03-07 21:33:17 +01:00
twinaphex
a74cb0574b Create g_runloop and start moving variables there 2015-03-07 12:36:50 +01:00
Twinaphex
c25377e513 (Griffin) Create griffin_objc.m 2015-02-28 19:12:27 +01:00
twinaphex
46f68e6b3c (iOS) Define HAVE_LIBRETRODB 2015-02-25 02:38:57 +01:00
Twinaphex
0abe432737 (iOS) Put dispatch_async around saving operation in applicationWillResignActive 2015-02-25 02:05:31 +01:00
Twinaphex
ec4c765dcf (iOS) Buildfixes 2015-02-25 00:29:50 +01:00
twinaphex
b8bb6b3461 (iOS) Add internal GameController API headers 2015-02-25 00:25:43 +01:00
Twinaphex
91fe5c52b4 Get rid of messy IS_IOS_VERSION macros 2015-02-25 00:10:01 +01:00
twinaphex
4533937766 (iOS) Fix build issue with some ASM files with iOS 6 SDK, set code signing to
'None' by default
2015-02-24 23:17:28 +01:00
Twinaphex
014bd66818 (iOS) Cache native scale variable once in calling function 2015-02-24 06:22:41 +01:00
Twinaphex
69cff98158 (iOS) Cache scale variable in hot function (touch) and some more cleanups 2015-02-24 06:11:20 +01:00
Twinaphex
1448d55391 (iOS) Use apple_gfx_ctx_get_native_scale for handle_touch_event too -
should hopefully fix touch overlay issues on iPhone 6+
2015-02-24 05:40:45 +01:00
twinaphex
1a1d6a0889 Change returntype of file_cb for zlib_parse_file 2015-02-23 01:23:21 +01:00
twinaphex
a33016d457 Renamed libretro-sdk to libretro-common 2015-02-19 00:04:03 +01:00
Twinaphex
fb245c7b9e (iOS) Build fixes 2015-02-15 04:08:46 +01:00
Twinaphex
f3a579260b (iOS) Cleanups in menu.m 2015-02-13 20:23:23 +01:00
Twinaphex
3cb6267886 (iOS) Build fix 2015-02-11 19:29:24 +01:00
T. Joseph Carter
9e80ac26ee New OSX project file. Very incomplete still. 2015-02-09 23:24:01 -08:00
T. Joseph Carter
fda087a954 Add modules back to XCode project 2015-02-08 11:34:39 -08:00
T. Joseph Carter
1f5e263939 The modules subdir IS needed on iOS, put it back 2015-02-08 10:52:10 -08:00
T. Joseph Carter
7754620cdb Possibly make iOS app build work (no shaders yet) 2015-02-08 10:36:59 -08:00
Jay McCarthy
78f4d2a3d6 Fixing iOS build 2015-02-08 10:00:39 -05:00