Themaister
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f0841256e8
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Fixup.
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2011-08-29 17:23:49 +02:00 |
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Themaister
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600efab1bd
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Consistently use BGRA for possible performance gains.
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2011-08-29 17:19:38 +02:00 |
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Themaister
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dc9dd2e6bf
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Fix bug where shaders could crash using LUT textures.
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2011-08-29 17:05:11 +02:00 |
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Themaister
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bce679df78
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Only use hack on X when in windowed mode.
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2011-08-16 10:26:36 +02:00 |
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Themaister
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22e8c3d895
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Should fix breakage of OGL on OSX.
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2011-08-15 22:21:50 +02:00 |
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Themaister
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3901934d97
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Add an ugly hack to try and remedy things ...
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2011-08-14 23:03:48 +02:00 |
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Themaister
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bc23b421e1
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New resize checking code.
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2011-08-12 19:02:12 +02:00 |
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Themaister
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d9cb85a8d5
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Add new possible workaround for tiling WMs ...
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2011-08-11 15:19:30 +02:00 |
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Themaister
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7d1cc23d16
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Fix build.
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2011-08-11 06:02:05 +02:00 |
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Themaister
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4496ed3c13
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Should make sizes right after startup ...
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2011-08-11 05:59:32 +02:00 |
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Themaister
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3f5b6a450e
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Should fix behavior for tiled WMs.
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2011-08-11 05:32:03 +02:00 |
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Themaister
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594e66704d
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Allow disabling composition in SDL as well.
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2011-08-08 23:38:11 +02:00 |
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Themaister
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777e6a5334
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Better shader path semantics.
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2011-08-07 23:35:54 +02:00 |
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Themaister
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a2ec78320b
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Improve behavior a bit.
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2011-08-07 22:31:59 +02:00 |
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Themaister
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1fb53627ac
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Make sure to free lib.
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2011-08-07 21:18:51 +02:00 |
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Themaister
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fc2a39cd58
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More appropriate renaming.
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2011-08-07 21:15:50 +02:00 |
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Themaister
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7425e1f879
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Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7.
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2011-08-07 15:00:34 +02:00 |
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Themaister
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6a260a57dd
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Reset frame counter properly.
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2011-08-06 03:28:07 +02:00 |
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Themaister
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783ab7acd5
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Improve error handling.
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2011-07-04 13:33:09 +02:00 |
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Themaister
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19a46b1f8b
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Seems to work in Cg as well.
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2011-07-03 15:53:56 +02:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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d81b9ee0a7
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Print full compile error in Cg.
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2011-07-03 13:41:24 +02:00 |
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Themaister
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1631e940f6
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Fix up VSync calls for OSX.
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2011-06-29 03:45:52 +02:00 |
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Themaister
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26ac00ad76
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Fix incompatible type.
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2011-06-29 03:26:21 +02:00 |
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Themaister
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bafc4f596f
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Add nonused VSync code for OSX.
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2011-06-28 03:20:36 +02:00 |
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Themaister
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45904ccd73
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Fix issue when input_slot is 2.
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2011-06-16 15:00:04 +02:00 |
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Themaister
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5385806e74
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Hrm ...
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2011-06-11 22:02:05 +02:00 |
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Themaister
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99e85684db
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Input capturing semantic.
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2011-06-11 20:02:17 +02:00 |
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Themaister
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45727bf9f5
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Fix mask value. (32-bit).
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2011-06-11 19:01:34 +02:00 |
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Themaister
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2a0abb0618
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Unsigned mask.
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2011-06-11 18:57:16 +02:00 |
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Themaister
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24d0cda5fd
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SDL_image seems to work :)
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2011-06-11 18:05:52 +02:00 |
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Themaister
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d0ba59f8b5
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Start moving over to SDL_image rather than imlib2.
Imlib2 takes more space, and was a pure bitch to compile for Win32,
so I gave up ... ;)
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2011-06-11 16:55:53 +02:00 |
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Themaister
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99a1784aaf
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Move window logic away from SDL input.
We weren't using the event loop anyways ...
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2011-06-11 12:54:14 +02:00 |
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Themaister
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fd70a1c875
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Make sure we only call semantics once per frame.
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2011-06-08 17:59:29 +02:00 |
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Themaister
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30cb2e4c07
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Slight cleanup.
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2011-06-08 17:55:32 +02:00 |
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Themaister
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7d87cc2d24
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Add input hook API to python.
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2011-06-08 17:53:15 +02:00 |
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Themaister
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0342dcb169
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Fix transition_prev.
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2011-06-07 21:07:00 +02:00 |
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Themaister
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f339560550
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Put all scripts in <script>
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2011-06-07 16:28:58 +02:00 |
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Themaister
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11b58d8c69
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Clean up error handling a bit.
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2011-06-07 15:58:30 +02:00 |
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Themaister
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3717f7442c
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Inline XML python.
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2011-06-07 15:33:29 +02:00 |
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Themaister
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e02d9f41e8
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Transition count semantic.
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2011-06-06 21:32:10 +02:00 |
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Themaister
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884e2881a0
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Add script support to Cg.
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2011-06-06 20:18:31 +02:00 |
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Themaister
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4d96fbba6a
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Python works :P
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2011-06-06 18:50:36 +02:00 |
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Themaister
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9bfeb88e24
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Start implementing Python support for game-aware shaders.
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2011-06-06 17:44:05 +02:00 |
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Themaister
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5c8a549125
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Cleanups.
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2011-06-05 02:21:35 +02:00 |
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Themaister
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c3e7a35b62
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Fixes case where backdrops are used in second or later pass.
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2011-06-05 02:01:44 +02:00 |
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Themaister
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5bc9ca216e
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Clean up shader compilation slightly.
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2011-06-02 13:49:22 +02:00 |
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Themaister
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838a85a719
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Could make coordinate flipping consistent ... Finally.
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2011-06-01 12:19:48 +02:00 |
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Themaister
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b880039541
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Clarify more ...
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2011-05-31 23:08:02 +02:00 |
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Themaister
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c646166fe1
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Make an "empty" buffer for performance. Also attempt to fall back if
vsync fails on start.
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2011-05-31 23:03:01 +02:00 |
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