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Add new possible workaround for tiling WMs ...
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parent
7d1cc23d16
commit
d9cb85a8d5
18
gfx/gl.c
18
gfx/gl.c
@ -701,10 +701,26 @@ static void check_window(gl_t *gl)
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gl->win_height = event.resize.h;
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break;
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case SDL_VIDEOEXPOSE:
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gl->should_resize = true;
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gfx_get_window_size(&gl->win_width, &gl->win_height);
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SSNES_LOG("GL: Got resolution %ux%u\n", gl->win_width, gl->win_height);
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break;
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default:
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break;
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}
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}
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// Dirty workaround to possibly fix cases where a tiling WM might asyncronously
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// alter the window size right after the start.
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// We do not get any events for this it seems ...
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if (gl->frame_count == 10)
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{
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gl->should_resize = true;
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gfx_get_window_size(&gl->win_width, &gl->win_height);
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SSNES_LOG("GL: Got resolution %ux%u\n", gl->win_width, gl->win_height);
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}
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}
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static bool gl_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
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@ -1109,8 +1125,6 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
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}
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SSNES_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
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gfx_get_window_size(&gl->win_width, &gl->win_height);
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SSNES_LOG("GL: Got resolution %ux%u\n", gl->win_width, gl->win_height);
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if (!gl_shader_init())
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{
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