With stateless mode being disabled for now, there is no reason not to include this.
Refuse to initialize netplay when the current core is not supported (no proper savestates support).
Stateless mode is nonfunctional at the moment, despite my attempts to get it working.
A significant amount of work is required to get it working.
For now, force-disable stateless mode and hide it from menus and the CLI's help text.
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
* Support new elf2dol path in Makefile.griffin
* Fix NULL pointer dereference when no core info is available
* Fix double include of different versions of libogc
* Move ngc and wii to Makefile.common
Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening
* gx_gfx: Fix hang on gfx initialization
* Remove sthread_isself on NGC/Wii
It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms
* Wii networking
* Missing includes in split
* Network fixes
* Fix logging of non-format string as a format
* Support for gx netlogger
* Network fix
* Network fixes
* Network info
* gx: Move config files to app directory
Otherwise it clashes between wiiU and vWii version with unpredictable
effects
Reordered netplay and NAT structs to follow the coding guidelines more closely.
Moved part of the chat struct out of the program's image and into the heap.
* NAT and netplay Fixes
Fix a crash when announcing your room to the internet without being in a tunnel.
Fix improper interface for UPnP for some Windows devices.
* Final edits
* check netplay status when unlocking achievements instead of permanently disabling them in spectate mode
* fix c89 build
* add RARCH_NETPLAY_CTL_IS_SPECTATING
Lobby Viewer: Filter out rooms that are not running RetroArch
Lobby Viewer: Display a non-connectable tag to non-connectable rooms.
Host: Display warning if we are announcing to the internet but our room isn't connectable from there.