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[Netplay] Disable savestates on stateless mode (#13634)
Stateless mode is currently not working correctly and still using savestates.
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@ -6762,6 +6762,9 @@ netplay_t *netplay_new(const char *server, const char *mitm, uint16_t port,
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NETPLAY_CONNECTION_SPECTATING :
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NETPLAY_CONNECTION_NONE;
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if (netplay->stateless_mode)
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netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
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if (netplay->is_server)
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{
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netplay->connections = NULL;
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