224 Commits

Author SHA1 Message Date
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
Themaister
6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
Themaister
e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
Themaister
5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
TwinAphex51224
accbb57e10 (PS3) Set NO_GL_FF_VERTEX for PSGL-based builds 2012-09-25 04:07:36 +02:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
b2316efe05 No GLES2 extensions are used. Drop header include. 2012-09-16 01:29:45 +02:00
Themaister
759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister
ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Twinaphex
3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister
6f28393c11 Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH. 2012-09-11 12:34:20 +02:00
Twinaphex
079585d428 (GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
756f8fb3db Cleanup PBO handling. Makes it optional via ./configure. 2012-09-10 23:17:48 +02:00
Themaister
9871b8d56f Add preliminary PBO mode for GL. (GLES). 2012-09-10 11:15:48 +02:00
Twinaphex
61b0811501 (Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Themaister
8198927260 Fixup build on Win32. 2012-08-16 10:09:44 +02:00
Themaister
447412c6df Abstract all use of *Pointer() functions to one point. 2012-08-14 23:32:55 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Twinaphex
90c6e9d069 (PSLIGHT) Compile with HAVE_XML and include libxml2 lib 2012-07-01 23:09:34 +02:00
Twinaphex
2ec2b70a72 (PSL1GHT) Add some GL ES 2.0 hooks 2012-07-01 22:44:33 +02:00
Twinaphex
0490e80fb2 (PSL1GHT) Add some ifdef includes 2012-07-01 22:20:59 +02:00
Themaister
613c86be68 Drop useless gl error check. 2012-06-19 23:49:10 +02:00
Twinaphex
4dbfbbfe7f (Android) Preliminary NDK Makefile for compiling retroarch as a
shared library - we will need a separate gles driver
2012-06-19 23:34:19 +02:00
Themaister
a0b9e6b55e Fix screenshot crashes. 2012-06-10 11:10:14 +02:00
Themaister
19f0c04021 Add screenshot support from backbuffer. 2012-06-08 22:39:18 +02:00
Twinaphex
ec63eb6434 Refactored some code - added 5x scale 2012-06-05 18:11:42 +02:00
Themaister
2d3fed35e7 Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
Themaister
4e9a5a5360 DOS retardations creep in. 2012-05-27 23:30:00 +02:00
Themaister
72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex
b6131dfcd7 (PS3) PS3 now uses gl.c - ps3_video_psgl.c removed 2012-05-27 22:39:29 +02:00
Twinaphex
1a4c122310 (PS3) Don't use custom type macros in ps3_video_psgl.c anymore 2012-05-27 18:46:20 +02:00
Twinaphex
dfb5678ce1 (PS3) Put menu rendering code in gl_frame 2012-05-27 17:03:43 +02:00
Twinaphex
d72751956e (PS3) Implement gfx_ctx_swap_buffers 2012-05-27 16:23:01 +02:00
Themaister
e1a3bf48fd Use correlating ifdef. 2012-05-27 12:38:07 +02:00
Themaister
8e17f8695e Remove unneeded pre/post calls. 2012-05-27 12:26:43 +02:00
Themaister
ca0a5b9f76 Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
Themaister
9e50b0a8bb Make GL texture types more generic. 2012-05-26 16:29:22 +02:00
Twinaphex
6000bd33e9 (PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
9040e3348f Delete unneeded prototype. 2012-05-26 15:36:42 +02:00
Themaister
a10a5badcc Move font code to gl_font. 2012-05-26 15:22:48 +02:00
Twinaphex
6583d8262b Add gl_common.c and move commonly used helper GL functions there 2012-05-26 06:45:55 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00