19 Commits

Author SHA1 Message Date
twinaphex
b34a21be83 (D3D9) quit variable must be static 2014-01-09 22:25:50 +01:00
twinaphex
5752bb1b9c (D3D) Move implementation-specific functions to d3d9_pc.cpp 2014-01-09 21:27:53 +01:00
twinaphex
feb11c525c (D3D) Add some more ifdefs for portability purposes 2014-01-09 19:52:01 +01:00
twinaphex
c32fc07b3f (D3D) Turned D3DVideo class into struct 2014-01-09 19:43:45 +01:00
twinaphex
eae35b9a50 (D3D) Move more functions out of D3DVideo class 2014-01-09 19:05:31 +01:00
twinaphex
e48b7e7d8a (D3D) Refactor D3D driver 2014-01-09 18:44:25 +01:00
twinaphex
d07c3242cf (D3D9) Some cleanups 2014-01-09 13:18:25 +01:00
Themaister
a287ea6c6e Remove debug check. 2014-01-01 17:01:33 +01:00
Themaister
f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister
b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
2158076bd7 (D3D9) Add <algorithm> header include 2014-01-01 16:04:31 +01:00
twinaphex
e38a1096f0 Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9) 2014-01-01 03:19:57 +01:00
twinaphex
a6df90ff71 (D3D) Move more defines/header includes to d3d_defines.h 2014-01-01 03:15:48 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
772383effc (D3D) Use defines to hide away D3D version-specific types 2014-01-01 00:27:55 +01:00
twinaphex
88194bcdae (D3D) Build fix 2014-01-01 00:01:20 +01:00
twinaphex
538bf3b49a (D3D) Cleanups 2014-01-01 00:00:01 +01:00
twinaphex
06becc939e (D3D) Get rid of most throws and exception catching 2013-12-31 23:49:45 +01:00
twinaphex
d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00