twinaphex
1c5f4e1dee
Start cutting down on input_state - move all joypad driver code up to
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higher-level retroarch.c
2020-09-02 15:26:03 +02:00
twinaphex
2fde8c21a9
Remove set_rumble function from input driver
2020-09-02 00:38:11 +02:00
twinaphex
acc0f2143f
Change input_key_pressed so we no longer need to pass joypad
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to the poll function callback
2020-09-01 21:43:39 +02:00
twinaphex
1d67ae3c63
Fix Android error
2020-09-01 17:41:05 +02:00
twinaphex
565fd3496e
Remove keyboard_event_apple.c
2020-08-31 20:53:17 +02:00
twinaphex
6f92c56ca3
Simplify input drivers
2020-08-31 02:07:43 +02:00
twinaphex
6c6bca9db9
Update cocoa_input.c
2020-08-30 18:48:58 +02:00
twinaphex
d4d8b6934a
Put keyboard_mapping_blocked into p_rarch / rarch struct
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instead
2020-08-30 18:47:29 +02:00
twinaphex
5f08605680
Refactor joypad drivers
2020-08-30 05:29:32 +02:00
twinaphex
cdf7516c0c
(Cocoa) Optimize button bitmask code - do a bitwise OR on the output
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of both apple joypad drivers
2020-08-28 19:06:43 +02:00
twinaphex
e725b7c013
Revert "(Cocoa) Optimize button bitmask code - do a bitwise OR on"
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This reverts commit 00bea7f3b2f3038ea01317743fd782431fd8a1ef.
2020-08-28 17:33:15 +02:00
twinaphex
97ebed7c0e
Revert "(Cocoa) Buildfix"
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This reverts commit 2c07234a5d912b43735e62625f3f9b7c6ed2da43.
2020-08-28 17:32:57 +02:00
Twinaphex
2c07234a5d
(Cocoa) Buildfix
2020-08-28 17:10:31 +02:00
twinaphex
00bea7f3b2
(Cocoa) Optimize button bitmask code - do a bitwise OR on
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the output of both apple joypad drivers
2020-08-28 16:48:08 +02:00
Twinaphex
b1723f7cd0
Remove unused CocoaTouch menu - allows us to get rid of a lot of
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dead code
2020-08-09 19:41:04 +02:00
twinaphex
689ac432d6
MOve input_joypad_analog call to inside retroarch.c instead of the
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input driver itself, and make function static
2020-06-23 18:31:40 +02:00
twinaphex
c7cd327b5b
Rearrange input state input drivers for ANALOG - do joypad
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processing first, then keyboard second
2020-06-13 05:25:10 +02:00
twinaphex
d998f86f1f
Cleanups
2020-06-12 18:41:09 +02:00
twinaphex
4a91b11806
Further input driver standardization
2020-06-12 18:28:07 +02:00
twinaphex
eb78b608d3
Cut down on code duplication
2020-06-12 00:50:08 +02:00
twinaphex
0b95a8838a
(OSX) Cleanups
2020-06-12 00:30:24 +02:00
twinaphex
88a93dc648
(OSX) Buildfix
2020-06-11 21:00:28 +02:00
twinaphex
dee0c5dbca
CTR buildfix + cleanups
2020-06-11 19:33:27 +02:00
twinaphex
f96e148f74
Change to 1 instead
2020-06-11 18:43:53 +02:00
twinaphex
e2e5366925
Cleanups
2020-06-11 18:43:30 +02:00
Twinaphex
dc967f41ec
(Cocoa) Create cocoa_is_pressed
2020-06-11 18:40:14 +02:00
twinaphex
a7a03984f1
(input drivers) Cleanups
2020-06-10 04:00:40 +02:00
Alex Kornitzer
cdfb8348b0
cocoa: use absolute positioning over relative
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Now that we clip the window to locate the cursor correctly on re-entry
we need to do our cursor calculations using absolute coordinates
2020-05-11 00:58:06 +01:00
Alex Kornitzer
edfafd9fad
cocoa: fix mouse movement
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The input driver was using absolute coordinate arithmetic while making
use of delta changes for each coordinate, as a result the absolute
change netted to zero. This fixes that and tries to mitigate cursor
event sync issues (sync issues will require more work).
2020-05-10 22:44:44 +01:00
twinaphex
26b3ccf2e5
Don't pass joypad_info by value
2020-02-27 07:33:14 +01:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
twinaphex
bee9984745
Update all other input drivers
2019-07-22 01:20:00 +02:00
orbea
e13ec54dc6
Fix --disable-overlay.
2019-07-21 10:26:42 -07:00
twinaphex
f4104f5c9a
Regression in
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9c73d3305d
- joykey needs to be uint64_t and then is later cast to uint16_t -
is apparently important for hotkeys
2019-07-21 16:22:41 +02:00
twinaphex
9c73d3305d
Insert input_joypad_pressed into drivers themselves
2019-06-23 18:20:48 +02:00
twinaphex
7a2fa44c4b
(Cocoa) Add bitmask code
2019-06-23 17:05:01 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
Yoshi Sugawara
2dde223d23
Support returning the number of touches in the current input to support multi-touch inputs, like using a 2 finger touch to reload or secondary fire in lightgun games
2019-06-11 11:49:27 -10:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
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Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
ea09c29e04
Update implementations for other input drivers - not all input
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drivers support this yet
2018-07-15 14:34:02 +02:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
twinaphex
69f85556a3
Get rid of meta_key_pressed
2017-12-18 05:59:57 +01:00
twinaphex
7b210ccf37
Don't call meta key pressed if not bound
2017-12-18 05:49:17 +01:00
twinaphex
f0c143766e
Change to 256bit macros
2017-12-05 12:07:35 +01:00
twinaphex
e94300a581
Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
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with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
David Walters
f09477d46a
additional compile fixes
2017-11-28 10:36:16 +00:00
twinaphex
e16371b8a5
Merge input_config.c and input_driver.c
2017-08-31 02:25:04 +02:00
twinaphex
e8c73c6683
Rewrite other input drivers too
2017-06-10 11:22:24 +02:00
twinaphex
d32cf4c866
Slightly rewrite input_state implementations of cocoa_input.c
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and linuxraw_input.c
2017-06-10 11:09:58 +02:00