meancoot
98990ce330
ios: Remove reference to UI views once game has started.
2013-02-10 05:49:05 -05:00
meancoot
a136789ff5
ios: Settings values are now loaded from the existing config file.
2013-02-10 05:46:30 -05:00
meancoot
72543d1310
ios: Add support for enumeration and file based settings.
2013-02-09 21:24:09 -05:00
meancoot
582ba2ccd5
ios: First draft of settings menu.
2013-02-09 18:47:44 -05:00
meancoot
73fc504546
ios: File browser cleanup.
2013-02-09 13:49:04 -05:00
meancoot
7cbfae88c1
ios: Add ios/BUILDING to describe the simplest way to get libretro cores building for iOS devices.
2013-02-09 13:22:31 -05:00
meancoot
2d04aefe5f
ios: Clean up directory listing code.
2013-02-09 12:22:53 -05:00
meancoot
4d9233b02a
ios: Made things more simple.
2013-02-08 23:58:22 -05:00
meancoot
291220aa54
ios: File browser tweaks.
...
The title is now just the last component of the path.
The custom back button text is removed.
A settings button is added to the right of the navigation bar.
2013-02-08 22:20:00 -05:00
meancoot
de05d7d7fb
ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used.
2013-02-08 20:35:19 -05:00
meancoot
b4814a96f2
ios: Add a system directory '/var/mobile/Library/RetroArch'
...
All save games are store there. It is also searched for a retroarch.cfg file.
If you want to run in the simulator you will need to create and give yourself access to this directory manually.
2013-02-08 19:42:41 -05:00
meancoot
0e29ad3af2
ios: Some source cleanup and small header merging.
2013-02-08 17:12:21 -05:00
meancoot
83f0a9ec38
ios: Add a module selector.
2013-02-08 17:03:19 -05:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
7b3ebc3078
ios: Use a UINavigationController to manage file browser history.
2013-02-08 15:43:19 -05:00
meancoot
675468e9d6
ios: Enable the android portrait mode hack for ios too.
2013-02-07 19:10:46 -05:00
meancoot
1a236f4a67
ios: Fix a couple of warnings
2013-02-07 19:07:50 -05:00
meancoot
33d57ee3a0
ios: Don't use performSelector to schedule every frame, the rarch_iterate method runs the UI loop internally; Split dirent_list code out of dirlist.m.
2013-02-07 19:05:39 -05:00
meancoot
80c0d35f58
ios: Fix symlinks in the file browser; remove the top entry of the path instead of appending '..' when going back a directory.
2013-02-07 16:53:17 -05:00
meancoot
5f5be7c4dc
ios: Multi-touch support
2013-02-07 16:11:17 -05:00
meancoot
cb484546b2
ios: Spruce up browser with sorting and icons. (The icons are just borrowed from android for now).
2013-02-07 14:45:30 -05:00
meancoot
7a44d9bcba
ios: As a hack, force app to terminate when entering background.
2013-02-07 13:43:42 -05:00
meancoot
16759620b5
ios: Some cleanup and simplifications
2013-02-07 12:38:30 -05:00
meancoot
5d0828d009
ios: Now starts with a directory browser to let you choose the game you wan't to play.
2013-02-07 12:05:46 -05:00
meancoot
ec51c819a3
ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c.
2013-02-07 08:58:36 -05:00
meancoot
8315a05f5f
ios: Add incomplete code for basic directory list.
2013-02-07 08:47:35 -05:00
meancoot
7b9490db48
ios: Fix size on retina screens; 'improve' life cycle management.
2013-02-06 20:48:32 -05:00
meancoot
7e4e028fc8
ios: Add a simple input driver draft; tracks only one touch for now.
2013-02-06 18:23:11 -05:00
meancoot
1d727e50e7
ios: Will load a file named 'overlay.cfg' stored in the bundles root directory.
2013-02-06 13:10:07 -05:00
meancoot
6ab845b795
ios: Use dynamic loading; add clean up after rarch_main_iterate.
2013-02-06 11:35:46 -05:00
meancoot
a37a19e40d
First revision of iOS port. Only tested on simulator thus far.
2013-02-06 10:14:05 -05:00
twinaphex
a145e4f451
(dist_scripts) nit - xdk360-cores.sh
2013-02-06 09:55:41 +01:00
twinaphex
f2151483d7
(GX) Remove 640x576 VI width/height option - height too big for EFB
2013-02-06 09:54:22 +01:00
twinaphex
f37e414e23
(GX) Pass GX_NEAR_MIP_NEAR to GX_InitTexObjLOD just to be safe
2013-02-06 09:33:24 +01:00
twinaphex
3997f8ca0c
(360) Add dist-scripts
2013-02-06 06:37:30 +01:00
ToadKing
459f91f665
(Android) delete accidentally-added overlays/shaders
2013-02-05 23:13:08 -05:00
ToadKing
ebf83bff76
(GX) PAL fixes
2013-02-05 23:11:35 -05:00
ToadKing
9807826e61
(GX) nit
2013-02-05 21:56:29 -05:00
twinaphex
e05fd038e3
(PS3) Link nxengine correctly in dist-scripts
2013-02-06 03:38:32 +01:00
ToadKing
80be1847a3
(GX) attempt to fix screen resolution issues
2013-02-05 21:36:15 -05:00
ToadKing
94c2f13b35
(Wii) link nxengine correctly in distscript
2013-02-05 19:29:35 -05:00
Themaister
bdd67f1a3f
(Android) Fix build breakage.
2013-02-05 21:55:20 +01:00
twinaphex
2588f4877a
(XDK) Use QueryPerformanceCounter on _XBOX as well
2013-02-05 21:49:58 +01:00
Themaister
166705a54a
Round off usec for clock_gettime().
2013-02-05 21:42:30 +01:00
twinaphex
4ab00536e9
(GX)Add 640x576 to list - but guard against switching to it when
...
not using PAL mode
2013-02-05 18:54:23 +01:00
twinaphex
bdf74174f1
(Android) Quick fix for input - bump up version to r10
2013-02-05 18:00:16 +01:00
Themaister
c692e9ff92
Use QueryPerformanceCounter on Win32 to get usec.
2013-02-05 13:03:16 +01:00
Themaister
1df86a722a
Rework FPS measurement.
2013-02-05 12:51:12 +01:00
twinaphex
d80e0df9e9
(Android) Should fix touchscreen controls no longer responding
...
after inserting a pad that changes dpad_emulation
2013-02-05 04:24:05 +01:00
twinaphex
924cfb2121
(Android) Move Madcatz autodetect logic
2013-02-05 03:50:54 +01:00