Themaister
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97f937ec6d
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Use floating point values for uniforms from Python.
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2011-10-26 10:26:09 +02:00 |
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Themaister
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d01a4fe61b
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Only load second pass shaders when render-to-texture is set.
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2011-09-26 22:45:28 +02:00 |
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Themaister
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924848fdad
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Start working towards SDL 1.2/1.3 compat.
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2011-09-13 14:06:49 +02:00 |
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Themaister
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600efab1bd
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Consistently use BGRA for possible performance gains.
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2011-08-29 17:19:38 +02:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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26ac00ad76
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Fix incompatible type.
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2011-06-29 03:26:21 +02:00 |
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Themaister
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99e85684db
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Input capturing semantic.
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2011-06-11 20:02:17 +02:00 |
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Themaister
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fd70a1c875
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Make sure we only call semantics once per frame.
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2011-06-08 17:59:29 +02:00 |
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Themaister
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f339560550
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Put all scripts in <script>
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2011-06-07 16:28:58 +02:00 |
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Themaister
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11b58d8c69
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Clean up error handling a bit.
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2011-06-07 15:58:30 +02:00 |
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Themaister
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3717f7442c
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Inline XML python.
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2011-06-07 15:33:29 +02:00 |
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Themaister
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e02d9f41e8
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Transition count semantic.
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2011-06-06 21:32:10 +02:00 |
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Themaister
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4d96fbba6a
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Python works :P
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2011-06-06 18:50:36 +02:00 |
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Themaister
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5bc9ca216e
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Clean up shader compilation slightly.
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2011-06-02 13:49:22 +02:00 |
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Themaister
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838a85a719
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Could make coordinate flipping consistent ... Finally.
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2011-06-01 12:19:48 +02:00 |
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Themaister
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44c52ca4f8
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Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
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2011-05-31 15:03:59 +02:00 |
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Themaister
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7bbaa6ee31
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Add pixel size uniform.
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2011-05-30 14:32:31 +02:00 |
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Themaister
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02344f9048
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Bitmasking.
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2011-05-29 23:58:04 +02:00 |
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Themaister
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200d2b598b
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Slight cleanup.
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2011-05-28 15:06:46 +02:00 |
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Themaister
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aec44b093e
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Add new transition_previous.
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2011-05-26 16:23:11 +02:00 |
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Themaister
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b0d1a98cd1
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Fix when too many variables are used.
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2011-05-25 20:55:38 +02:00 |
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Themaister
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94ff67ee15
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Stuff seems to work :)
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2011-05-25 17:31:07 +02:00 |
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Themaister
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8d2a7e4593
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More work on state monitor ... compiles.
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2011-05-25 15:58:12 +02:00 |
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Themaister
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f4af518fb4
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Yay ... <_<
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2011-05-23 20:08:16 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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2f858b7948
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Clean up ugly inline stuff. :\
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2011-05-18 22:40:42 +02:00 |
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Themaister
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36d9adbc0f
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*Shrug* windows. Works at least ... :D
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2011-05-18 22:11:34 +02:00 |
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Themaister
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9473b392df
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TGA loader (nolib).
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2011-05-18 21:49:23 +02:00 |
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Themaister
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8a0ccc99df
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Make sure we don't load too many pictures.
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2011-05-18 20:27:27 +02:00 |
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Themaister
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c938f3d8de
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Add lookup texture support. :D yay.
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2011-05-18 20:22:27 +02:00 |
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Themaister
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59c6de69b0
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Frame counter for shaders. Not in spec currently.
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2011-05-11 13:24:59 +02:00 |
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Themaister
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006948b973
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Warmup for 0.4-beta. Some FBO stuff is still borked.
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2011-03-30 11:05:56 +02:00 |
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Themaister
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e5196026a1
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Add more precise error messages.
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2011-03-30 00:10:16 +02:00 |
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Themaister
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66d18e4ad7
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Adhere more closely to XML shader specs.
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2011-03-29 23:45:10 +02:00 |
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Themaister
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f730ba4043
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Oh yeah :) Can toggle shader in run-time!
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2011-03-29 18:59:06 +02:00 |
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Themaister
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c1b8cdb35b
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Fix issue with size attribute first.
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2011-03-27 21:34:33 +02:00 |
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Themaister
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936b7f5395
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Seems to work now.
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2011-03-27 21:21:46 +02:00 |
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Themaister
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29808c4421
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Start on outscale/size support.
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2011-03-27 20:29:47 +02:00 |
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Themaister
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3fa037daee
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Fix minor issues.
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2011-03-16 21:48:44 +01:00 |
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Themaister
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898c4e8c6c
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Works quite decently now. :)
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2011-03-14 23:59:31 +01:00 |
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Themaister
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56ac7b4649
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Something's working :D
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2011-03-14 23:48:19 +01:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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1ee7162784
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It's not copypasta anymore :D
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2011-03-12 17:01:57 +01:00 |
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Themaister
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4949a131f8
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Multi-passing in XML should work.
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2011-03-12 16:33:01 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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b07827a856
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Should fix GLSL issue on OSX.
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2011-02-22 23:53:01 +01:00 |
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