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Yay ... <_<
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@ -780,7 +780,7 @@ void gl_glsl_set_params(unsigned width, unsigned height,
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snprintf(attrib_buf, sizeof(attrib_buf), "rubyPass%uTexture", i + 1);
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location = pglGetUniformLocation(gl_program[active_index], attrib_buf);
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pglUniform1i(location, base_tex + i);
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pglUniform1i(location, base_tex + i - GL_TEXTURE0);
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snprintf(attrib_buf, sizeof(attrib_buf), "rubyPass%uTextureSize", i + 1);
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location = pglGetUniformLocation(gl_program[active_index], attrib_buf);
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