For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it.
When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it, e.g. charging the beam in R-Type on C64/Amiga.
The original implementation in RA is named 'Classic' because I have no
idea where it originates from.
should now be self-contained in one file. Allows us to
turn more functions static, remove more extraneous functions
that just consisted of a single line (mostly getters/setters), etc.
== DETAILS
Hooray for conditional compile directives.
Moving things around broke things in unexpected ways on non-WiiU builds.
Well, not *completely* unexpected. But still.
Changes:
- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to
== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
happen in code I didn't change, I'm assuming they're pre-existing?)
== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
== DETAILS
I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.
The HID pad device drivers can use it to perform HID operations in a
generic manner.
This is more-or-less a pause point so I can catch up with upstream.
== TESTING
Haven't tested this yet. Compiles without warnings though!