Add UWP input driver

Keyboard, mouse and touch support: done
This commit is contained in:
krzys-h 2018-12-28 12:29:04 +01:00
parent cc686ba9bc
commit f6c8a0c5c2
9 changed files with 340 additions and 22 deletions

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@ -227,6 +227,7 @@ enum input_driver_enum
INPUT_WII,
INPUT_WIIU,
INPUT_XINPUT,
INPUT_UWP,
INPUT_UDEV,
INPUT_LINUXRAW,
INPUT_COCOA,
@ -437,7 +438,9 @@ static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_ALSA;
static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_NULL;
#endif
#if defined(XENON)
#ifdef __WINRT__
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UWP;
#elif defined(XENON)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XENON360;
#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XINPUT;
@ -867,6 +870,8 @@ const char *config_get_default_input(void)
return "xenon360";
case INPUT_XINPUT:
return "xinput";
case INPUT_UWP:
return "uwp";
case INPUT_WII:
return "gx";
case INPUT_WIIU:

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@ -128,7 +128,21 @@ int32_t d3d_translate_filter(unsigned type)
void d3d_input_driver(const char* input_name, const char* joypad_name, const input_driver_t** input, void** input_data)
{
#if defined(_XBOX) || defined(__WINRT__)
#if defined(__WINRT__)
/* Plain xinput is supported on UWP, but it supports joypad only (uwp driver was added later) */
if (string_is_equal(input_name, "xinput"))
{
void *xinput = input_xinput.init(joypad_name);
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
}
else
{
void *uwp = input_uwp.init(joypad_name);
*input = uwp ? (const input_driver_t*)&input_uwp : NULL;
*input_data = uwp;
}
#elif defined(_XBOX)
void *xinput = input_xinput.init(joypad_name);
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;

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@ -603,6 +603,7 @@ INPUT
#include "../input/drivers_joypad/dos_joypad.c"
#elif defined(__WINRT__)
#include "../input/drivers/xdk_xinput_input.c"
#include "../input/drivers/uwp_input.c"
#endif
#ifdef HAVE_WAYLAND

174
input/drivers/uwp_input.c Normal file
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@ -0,0 +1,174 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <boolean.h>
#include <libretro.h>
#include <uwp/uwp_func.h>
#include "../input_driver.h"
// TODO: Add support for multiple mice and multiple touch
typedef struct uwp_input
{
bool blocked;
const input_device_driver_t *joypad;
} uwp_input_t;
static void uwp_input_poll(void *data)
{
uwp_input_t *uwp = (uwp_input_t*)data;
if (uwp && uwp->joypad)
uwp->joypad->poll();
uwp_input_next_frame();
}
static int16_t uwp_input_state(void *data,
rarch_joypad_info_t joypad_info,
const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
uwp_input_t *uwp = (uwp_input_t*)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return input_joypad_pressed(uwp->joypad, joypad_info, port, binds[port], id);
case RETRO_DEVICE_ANALOG:
if (binds[port])
return input_joypad_analog(uwp->joypad, joypad_info, port, index, id, binds[port]);
break;
case RETRO_DEVICE_KEYBOARD:
return (id < RETROK_LAST) && uwp_keyboard_pressed(id);
case RETRO_DEVICE_MOUSE:
case RARCH_DEVICE_MOUSE_SCREEN:
return uwp_mouse_state(port, id, device == RARCH_DEVICE_MOUSE_SCREEN);
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
return uwp_pointer_state(index, id, device == RARCH_DEVICE_POINTER_SCREEN);
}
return 0;
}
static void uwp_input_free_input(void *data)
{
uwp_input_t *uwp = (uwp_input_t*)data;
if (!uwp)
return;
if (uwp->joypad)
uwp->joypad->destroy();
free(uwp);
}
static void *uwp_input_init(const char *joypad_driver)
{
uwp_input_t *uwp = (uwp_input_t*)calloc(1, sizeof(*uwp));
if (!uwp)
return NULL;
input_keymaps_init_keyboard_lut(rarch_key_map_uwp);
uwp->joypad = input_joypad_init_driver(joypad_driver, uwp);
return uwp;
}
static uint64_t uwp_input_get_capabilities(void *data)
{
uint64_t caps = 0;
caps |= (1 << RETRO_DEVICE_JOYPAD);
caps |= (1 << RETRO_DEVICE_MOUSE);
caps |= (1 << RETRO_DEVICE_KEYBOARD);
caps |= (1 << RETRO_DEVICE_POINTER);
caps |= (1 << RETRO_DEVICE_ANALOG);
return caps;
}
static bool uwp_input_set_rumble(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
struct uwp_input *uwp = (struct uwp_input*)data;
if (!uwp)
return false;
return input_joypad_set_rumble(uwp->joypad, port, effect, strength);
}
static const input_device_driver_t *uwp_input_get_joypad_driver(void *data)
{
uwp_input_t *uwp = (uwp_input_t*)data;
if (!uwp)
return NULL;
return uwp->joypad;
}
static void uwp_input_grab_mouse(void *data, bool state)
{
(void)data;
(void)state;
}
static bool uwp_keyboard_mapping_is_blocked(void *data)
{
uwp_input_t *uwp = (uwp_input_t*)data;
if (!uwp)
return false;
return uwp->blocked;
}
static void uwp_keyboard_mapping_set_block(void *data, bool value)
{
uwp_input_t *uwp = (uwp_input_t*)data;
if (!uwp)
return;
uwp->blocked = value;
}
input_driver_t input_uwp = {
uwp_input_init,
uwp_input_poll,
uwp_input_state,
uwp_input_free_input,
NULL,
NULL,
uwp_input_get_capabilities,
"uwp",
uwp_input_grab_mouse,
NULL,
uwp_input_set_rumble,
uwp_input_get_joypad_driver,
NULL,
uwp_keyboard_mapping_is_blocked,
uwp_keyboard_mapping_set_block,
};

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@ -104,6 +104,9 @@ static const input_driver_t *input_drivers[] = {
#ifdef HAVE_X11
&input_x,
#endif
#ifdef __WINRT__
&input_uwp,
#endif
#ifdef XENON
&input_xenon360,
#endif

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@ -834,6 +834,7 @@ extern input_driver_t input_xenon360;
extern input_driver_t input_gx;
extern input_driver_t input_wiiu;
extern input_driver_t input_xinput;
extern input_driver_t input_uwp;
extern input_driver_t input_linuxraw;
extern input_driver_t input_udev;
extern input_driver_t input_cocoa;

View File

@ -28,6 +28,13 @@ extern char uwp_device_family[128];
void* uwp_get_corewindow(void);
void uwp_input_next_frame(void);
bool uwp_keyboard_pressed(unsigned key);
int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen);
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen);
extern const struct rarch_key_map rarch_key_map_uwp[];
#ifdef __cplusplus
}
#endif

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@ -34,6 +34,7 @@ using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::ViewManagement;
using namespace Windows::Devices::Input;
using namespace Windows::System;
using namespace Windows::System::Profile;
using namespace Windows::Foundation;
@ -158,6 +159,20 @@ const struct rarch_key_map rarch_key_map_uwp[] = {
{ 0, RETROK_UNKNOWN }
};
struct uwp_input_state_t {
short mouse_screen_x = 0, mouse_screen_y = 0;
short mouse_rel_x = 0, mouse_rel_y = 0;
bool mouse_left = false, mouse_right = false, mouse_middle = false;
bool mouse_button4 = false, mouse_button5 = false;
short mouse_wheel_left = 0, mouse_wheel_up = 0;
short touch_screen_x = 0, touch_screen_y = 0;
short touch_rel_x = 0, touch_rel_y = 0;
bool touch_touched = false;
};
struct uwp_input_state_t uwp_current_input, uwp_next_input;
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
@ -225,10 +240,22 @@ void App::SetWindow(CoreWindow^ window)
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
@ -255,7 +282,6 @@ void App::Load(Platform::String^ entryPoint)
CoreApplication::Exit();
return;
}
input_keymaps_init_keyboard_lut(rarch_key_map_uwp); // TODO (krzys_h): move this to the input driver
m_initialized = true;
}
@ -356,17 +382,7 @@ void App::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
m_windowFocused = args->WindowActivationState != CoreWindowActivationState::Deactivated;
}
void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args)
{
OnKey(sender, args, true);
}
void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args)
{
OnKey(sender, args, false);
}
void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args, bool down)
void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args)
{
uint16_t mod = 0;
if ((sender->GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
@ -385,7 +401,39 @@ void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args, bool down)
unsigned keycode = input_keymaps_translate_keysym_to_rk((unsigned)args->VirtualKey);
input_keyboard_event(down, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(!args->KeyStatus.IsKeyReleased, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
}
void App::OnPointer(CoreWindow^ sender, PointerEventArgs^ args)
{
if (args->CurrentPoint->PointerDevice->PointerDeviceType == PointerDeviceType::Mouse)
{
uwp_next_input.mouse_left = args->CurrentPoint->Properties->IsLeftButtonPressed;
uwp_next_input.mouse_middle = args->CurrentPoint->Properties->IsMiddleButtonPressed;
uwp_next_input.mouse_right = args->CurrentPoint->Properties->IsRightButtonPressed;
uwp_next_input.mouse_button4 = args->CurrentPoint->Properties->IsXButton1Pressed;
uwp_next_input.mouse_button5 = args->CurrentPoint->Properties->IsXButton2Pressed;
uwp_next_input.mouse_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.mouse_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x;
uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y;
if (args->CurrentPoint->Properties->IsHorizontalMouseWheel)
{
uwp_next_input.mouse_wheel_left += args->CurrentPoint->Properties->MouseWheelDelta;
}
else
{
uwp_next_input.mouse_wheel_up += args->CurrentPoint->Properties->MouseWheelDelta;
}
}
else
{
uwp_next_input.touch_touched = args->CurrentPoint->IsInContact;
uwp_next_input.touch_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.touch_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.touch_rel_x = uwp_next_input.touch_screen_x - uwp_current_input.touch_screen_x;
uwp_next_input.touch_rel_y = uwp_next_input.touch_screen_y - uwp_current_input.touch_screen_y;
}
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
@ -476,4 +524,72 @@ extern "C" {
{
return (void*)CoreWindow::GetForCurrentThread();
}
void uwp_input_next_frame(void)
{
uwp_current_input = uwp_next_input;
uwp_next_input.mouse_rel_x = 0;
uwp_next_input.mouse_rel_y = 0;
uwp_next_input.mouse_wheel_up %= WHEEL_DELTA;
uwp_next_input.mouse_wheel_left %= WHEEL_DELTA;
uwp_next_input.touch_rel_x = 0;
uwp_next_input.touch_rel_y = 0;
}
bool uwp_keyboard_pressed(unsigned key)
{
unsigned sym = rarch_keysym_lut[(enum retro_key)key];
return (CoreWindow::GetForCurrentThread()->GetKeyState((VirtualKey)sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down;
}
int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen)
{
int16_t state = 0;
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return screen ? uwp_current_input.mouse_screen_x : uwp_current_input.mouse_rel_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return screen ? uwp_current_input.mouse_screen_y : uwp_current_input.mouse_rel_y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return uwp_current_input.mouse_left;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return uwp_current_input.mouse_right;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
return uwp_current_input.mouse_wheel_up > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
return uwp_current_input.mouse_wheel_left > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return uwp_current_input.mouse_middle;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
return uwp_current_input.mouse_button4;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
return uwp_current_input.mouse_button5;
}
return 0;
}
// TODO: I don't have any touch-enabled Windows devices to test if this actually works
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return screen ? uwp_current_input.touch_screen_x : uwp_current_input.touch_rel_x;
case RETRO_DEVICE_ID_POINTER_Y:
return screen ? uwp_current_input.touch_screen_y : uwp_current_input.touch_rel_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return uwp_current_input.touch_touched;
default:
break;
}
return 0;
}
}

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@ -45,8 +45,8 @@ namespace RetroArchUWP
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKey(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnPointer(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
// DisplayInformation event handlers.
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
@ -62,9 +62,6 @@ namespace RetroArchUWP
void SetWindowResized() { m_windowResized = true; }
static App^ GetInstance() { return m_instance; }
private:
void OnKey(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args, bool down);
private:
bool m_initialized;
bool m_windowClosed;