mirror of
https://github.com/libretro/RetroArch
synced 2025-03-05 19:13:45 +00:00
Add UWP input driver
Keyboard, mouse and touch support: done
This commit is contained in:
parent
cc686ba9bc
commit
f6c8a0c5c2
@ -227,6 +227,7 @@ enum input_driver_enum
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INPUT_WII,
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INPUT_WIIU,
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INPUT_XINPUT,
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INPUT_UWP,
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INPUT_UDEV,
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INPUT_LINUXRAW,
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INPUT_COCOA,
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@ -437,7 +438,9 @@ static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_ALSA;
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static enum midi_driver_enum MIDI_DEFAULT_DRIVER = MIDI_NULL;
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#endif
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#if defined(XENON)
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#ifdef __WINRT__
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static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UWP;
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#elif defined(XENON)
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static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XENON360;
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#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
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static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XINPUT;
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@ -867,6 +870,8 @@ const char *config_get_default_input(void)
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return "xenon360";
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case INPUT_XINPUT:
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return "xinput";
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case INPUT_UWP:
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return "uwp";
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case INPUT_WII:
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return "gx";
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case INPUT_WIIU:
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@ -128,7 +128,21 @@ int32_t d3d_translate_filter(unsigned type)
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void d3d_input_driver(const char* input_name, const char* joypad_name, const input_driver_t** input, void** input_data)
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{
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#if defined(_XBOX) || defined(__WINRT__)
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#if defined(__WINRT__)
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/* Plain xinput is supported on UWP, but it supports joypad only (uwp driver was added later) */
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if (string_is_equal(input_name, "xinput"))
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{
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void *xinput = input_xinput.init(joypad_name);
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*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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}
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else
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{
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void *uwp = input_uwp.init(joypad_name);
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*input = uwp ? (const input_driver_t*)&input_uwp : NULL;
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*input_data = uwp;
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}
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#elif defined(_XBOX)
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void *xinput = input_xinput.init(joypad_name);
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*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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@ -603,6 +603,7 @@ INPUT
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#include "../input/drivers_joypad/dos_joypad.c"
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#elif defined(__WINRT__)
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#include "../input/drivers/xdk_xinput_input.c"
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#include "../input/drivers/uwp_input.c"
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#endif
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#ifdef HAVE_WAYLAND
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174
input/drivers/uwp_input.c
Normal file
174
input/drivers/uwp_input.c
Normal file
@ -0,0 +1,174 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Krzysztof Haładyn
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <boolean.h>
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#include <libretro.h>
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#include <uwp/uwp_func.h>
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#include "../input_driver.h"
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// TODO: Add support for multiple mice and multiple touch
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typedef struct uwp_input
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{
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bool blocked;
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const input_device_driver_t *joypad;
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} uwp_input_t;
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static void uwp_input_poll(void *data)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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if (uwp && uwp->joypad)
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uwp->joypad->poll();
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uwp_input_next_frame();
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}
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static int16_t uwp_input_state(void *data,
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rarch_joypad_info_t joypad_info,
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const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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return input_joypad_pressed(uwp->joypad, joypad_info, port, binds[port], id);
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case RETRO_DEVICE_ANALOG:
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if (binds[port])
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return input_joypad_analog(uwp->joypad, joypad_info, port, index, id, binds[port]);
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break;
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case RETRO_DEVICE_KEYBOARD:
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return (id < RETROK_LAST) && uwp_keyboard_pressed(id);
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case RETRO_DEVICE_MOUSE:
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case RARCH_DEVICE_MOUSE_SCREEN:
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return uwp_mouse_state(port, id, device == RARCH_DEVICE_MOUSE_SCREEN);
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case RETRO_DEVICE_POINTER:
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case RARCH_DEVICE_POINTER_SCREEN:
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return uwp_pointer_state(index, id, device == RARCH_DEVICE_POINTER_SCREEN);
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}
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return 0;
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}
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static void uwp_input_free_input(void *data)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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if (!uwp)
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return;
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if (uwp->joypad)
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uwp->joypad->destroy();
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free(uwp);
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}
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static void *uwp_input_init(const char *joypad_driver)
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{
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uwp_input_t *uwp = (uwp_input_t*)calloc(1, sizeof(*uwp));
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if (!uwp)
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return NULL;
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input_keymaps_init_keyboard_lut(rarch_key_map_uwp);
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uwp->joypad = input_joypad_init_driver(joypad_driver, uwp);
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return uwp;
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}
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static uint64_t uwp_input_get_capabilities(void *data)
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{
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uint64_t caps = 0;
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caps |= (1 << RETRO_DEVICE_JOYPAD);
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caps |= (1 << RETRO_DEVICE_MOUSE);
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caps |= (1 << RETRO_DEVICE_KEYBOARD);
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caps |= (1 << RETRO_DEVICE_POINTER);
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caps |= (1 << RETRO_DEVICE_ANALOG);
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return caps;
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}
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static bool uwp_input_set_rumble(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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struct uwp_input *uwp = (struct uwp_input*)data;
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if (!uwp)
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return false;
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return input_joypad_set_rumble(uwp->joypad, port, effect, strength);
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}
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static const input_device_driver_t *uwp_input_get_joypad_driver(void *data)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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if (!uwp)
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return NULL;
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return uwp->joypad;
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}
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static void uwp_input_grab_mouse(void *data, bool state)
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{
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(void)data;
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(void)state;
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}
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static bool uwp_keyboard_mapping_is_blocked(void *data)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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if (!uwp)
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return false;
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return uwp->blocked;
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}
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static void uwp_keyboard_mapping_set_block(void *data, bool value)
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{
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uwp_input_t *uwp = (uwp_input_t*)data;
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if (!uwp)
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return;
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uwp->blocked = value;
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}
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input_driver_t input_uwp = {
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uwp_input_init,
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uwp_input_poll,
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uwp_input_state,
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uwp_input_free_input,
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NULL,
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NULL,
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uwp_input_get_capabilities,
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"uwp",
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uwp_input_grab_mouse,
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NULL,
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uwp_input_set_rumble,
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uwp_input_get_joypad_driver,
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NULL,
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uwp_keyboard_mapping_is_blocked,
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uwp_keyboard_mapping_set_block,
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};
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@ -104,6 +104,9 @@ static const input_driver_t *input_drivers[] = {
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#ifdef HAVE_X11
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&input_x,
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#endif
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#ifdef __WINRT__
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&input_uwp,
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#endif
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#ifdef XENON
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&input_xenon360,
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#endif
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@ -834,6 +834,7 @@ extern input_driver_t input_xenon360;
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extern input_driver_t input_gx;
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extern input_driver_t input_wiiu;
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extern input_driver_t input_xinput;
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extern input_driver_t input_uwp;
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extern input_driver_t input_linuxraw;
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extern input_driver_t input_udev;
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extern input_driver_t input_cocoa;
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@ -28,6 +28,13 @@ extern char uwp_device_family[128];
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void* uwp_get_corewindow(void);
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void uwp_input_next_frame(void);
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bool uwp_keyboard_pressed(unsigned key);
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int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen);
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int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen);
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extern const struct rarch_key_map rarch_key_map_uwp[];
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#ifdef __cplusplus
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}
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#endif
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146
uwp/uwp_main.cpp
146
uwp/uwp_main.cpp
@ -34,6 +34,7 @@ using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::ViewManagement;
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using namespace Windows::Devices::Input;
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using namespace Windows::System;
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using namespace Windows::System::Profile;
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using namespace Windows::Foundation;
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@ -158,6 +159,20 @@ const struct rarch_key_map rarch_key_map_uwp[] = {
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{ 0, RETROK_UNKNOWN }
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};
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struct uwp_input_state_t {
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short mouse_screen_x = 0, mouse_screen_y = 0;
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short mouse_rel_x = 0, mouse_rel_y = 0;
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bool mouse_left = false, mouse_right = false, mouse_middle = false;
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bool mouse_button4 = false, mouse_button5 = false;
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short mouse_wheel_left = 0, mouse_wheel_up = 0;
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short touch_screen_x = 0, touch_screen_y = 0;
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short touch_rel_x = 0, touch_rel_y = 0;
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bool touch_touched = false;
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};
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struct uwp_input_state_t uwp_current_input, uwp_next_input;
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// The main function is only used to initialize our IFrameworkView class.
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[Platform::MTAThread]
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int main(Platform::Array<Platform::String^>^)
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@ -225,10 +240,22 @@ void App::SetWindow(CoreWindow^ window)
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ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
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window->KeyDown +=
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
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window->KeyUp +=
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
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window->PointerPressed +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
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window->PointerReleased +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
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window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
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window->PointerWheelChanged +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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@ -255,7 +282,6 @@ void App::Load(Platform::String^ entryPoint)
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CoreApplication::Exit();
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return;
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}
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input_keymaps_init_keyboard_lut(rarch_key_map_uwp); // TODO (krzys_h): move this to the input driver
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m_initialized = true;
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}
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@ -356,17 +382,7 @@ void App::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
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m_windowFocused = args->WindowActivationState != CoreWindowActivationState::Deactivated;
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}
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void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args)
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{
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OnKey(sender, args, true);
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}
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void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args)
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{
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OnKey(sender, args, false);
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}
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void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args, bool down)
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void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args)
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{
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uint16_t mod = 0;
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if ((sender->GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
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@ -385,7 +401,39 @@ void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args, bool down)
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unsigned keycode = input_keymaps_translate_keysym_to_rk((unsigned)args->VirtualKey);
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input_keyboard_event(down, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
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input_keyboard_event(!args->KeyStatus.IsKeyReleased, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
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}
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void App::OnPointer(CoreWindow^ sender, PointerEventArgs^ args)
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{
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if (args->CurrentPoint->PointerDevice->PointerDeviceType == PointerDeviceType::Mouse)
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{
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uwp_next_input.mouse_left = args->CurrentPoint->Properties->IsLeftButtonPressed;
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uwp_next_input.mouse_middle = args->CurrentPoint->Properties->IsMiddleButtonPressed;
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uwp_next_input.mouse_right = args->CurrentPoint->Properties->IsRightButtonPressed;
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uwp_next_input.mouse_button4 = args->CurrentPoint->Properties->IsXButton1Pressed;
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uwp_next_input.mouse_button5 = args->CurrentPoint->Properties->IsXButton2Pressed;
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uwp_next_input.mouse_screen_x = args->CurrentPoint->Position.X;
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uwp_next_input.mouse_screen_y = args->CurrentPoint->Position.Y;
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uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x;
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uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y;
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if (args->CurrentPoint->Properties->IsHorizontalMouseWheel)
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{
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uwp_next_input.mouse_wheel_left += args->CurrentPoint->Properties->MouseWheelDelta;
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}
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else
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{
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uwp_next_input.mouse_wheel_up += args->CurrentPoint->Properties->MouseWheelDelta;
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}
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}
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else
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{
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uwp_next_input.touch_touched = args->CurrentPoint->IsInContact;
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uwp_next_input.touch_screen_x = args->CurrentPoint->Position.X;
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uwp_next_input.touch_screen_y = args->CurrentPoint->Position.Y;
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uwp_next_input.touch_rel_x = uwp_next_input.touch_screen_x - uwp_current_input.touch_screen_x;
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uwp_next_input.touch_rel_y = uwp_next_input.touch_screen_y - uwp_current_input.touch_screen_y;
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}
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}
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void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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@ -476,4 +524,72 @@ extern "C" {
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{
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return (void*)CoreWindow::GetForCurrentThread();
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}
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void uwp_input_next_frame(void)
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{
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uwp_current_input = uwp_next_input;
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uwp_next_input.mouse_rel_x = 0;
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uwp_next_input.mouse_rel_y = 0;
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uwp_next_input.mouse_wheel_up %= WHEEL_DELTA;
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uwp_next_input.mouse_wheel_left %= WHEEL_DELTA;
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uwp_next_input.touch_rel_x = 0;
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uwp_next_input.touch_rel_y = 0;
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}
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bool uwp_keyboard_pressed(unsigned key)
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{
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unsigned sym = rarch_keysym_lut[(enum retro_key)key];
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return (CoreWindow::GetForCurrentThread()->GetKeyState((VirtualKey)sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down;
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}
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int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen)
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{
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int16_t state = 0;
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switch (id)
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{
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case RETRO_DEVICE_ID_MOUSE_X:
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return screen ? uwp_current_input.mouse_screen_x : uwp_current_input.mouse_rel_x;
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case RETRO_DEVICE_ID_MOUSE_Y:
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return screen ? uwp_current_input.mouse_screen_y : uwp_current_input.mouse_rel_y;
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case RETRO_DEVICE_ID_MOUSE_LEFT:
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return uwp_current_input.mouse_left;
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case RETRO_DEVICE_ID_MOUSE_RIGHT:
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return uwp_current_input.mouse_right;
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case RETRO_DEVICE_ID_MOUSE_WHEELUP:
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return uwp_current_input.mouse_wheel_up > WHEEL_DELTA;
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case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
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return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA;
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case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
|
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return uwp_current_input.mouse_wheel_left > WHEEL_DELTA;
|
||||
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
|
||||
return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA;
|
||||
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
|
||||
return uwp_current_input.mouse_middle;
|
||||
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
|
||||
return uwp_current_input.mouse_button4;
|
||||
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
|
||||
return uwp_current_input.mouse_button5;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO: I don't have any touch-enabled Windows devices to test if this actually works
|
||||
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case RETRO_DEVICE_ID_POINTER_X:
|
||||
return screen ? uwp_current_input.touch_screen_x : uwp_current_input.touch_rel_x;
|
||||
case RETRO_DEVICE_ID_POINTER_Y:
|
||||
return screen ? uwp_current_input.touch_screen_y : uwp_current_input.touch_rel_y;
|
||||
case RETRO_DEVICE_ID_POINTER_PRESSED:
|
||||
return uwp_current_input.touch_touched;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -45,8 +45,8 @@ namespace RetroArchUWP
|
||||
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
||||
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
|
||||
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
|
||||
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnKey(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnPointer(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
|
||||
// DisplayInformation event handlers.
|
||||
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
@ -62,9 +62,6 @@ namespace RetroArchUWP
|
||||
void SetWindowResized() { m_windowResized = true; }
|
||||
static App^ GetInstance() { return m_instance; }
|
||||
|
||||
private:
|
||||
void OnKey(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args, bool down);
|
||||
|
||||
private:
|
||||
bool m_initialized;
|
||||
bool m_windowClosed;
|
||||
|
Loading…
x
Reference in New Issue
Block a user