692 Commits

Author SHA1 Message Date
Themaister
a058c78fd0 Attempt to fix validation errors with HDR swapchain.
Always use final render pass type equal to swapchain format. Use more
direct logic to expose if filter chain emits HDR10 color space or not.
2022-08-31 21:59:25 +02:00
Themaister
d6413f2a43 Automatically mark buffer/images/memory with names. 2022-08-31 19:46:11 +02:00
LibretroAdmin
61e24132bf (task_save.c) Simplification in control flow
(snprintf) Try to reduce or simplify snprintf calls, only tend to
use it for processing integers/numbers and avoid it for regular
string concatenation (NOTE: we try to be a bit safer about it to
address earlier cited criticism, although we don't consider concatenating
3 or 4 characters at the end to be insecure)
(msg_hash_to_str) Try to avoid duplicate calls to the same localized
string when we can just cache the results once instead locally
2022-08-27 07:55:02 +02:00
libretroadmin
88c2ae9ddf No null termination for strings passed to strlcpy/srlcat 2022-07-26 13:23:28 +02:00
LibretroAdmin
49370f1f26
Merge pull request #13961 from libretro/orbisdev-orbis
WIP: Orbis/PS4 Support using OrbisDev toolchain (pt. 2)
2022-05-23 22:00:08 +01:00
libretroadmin
802b3ecd05 (Drivers shader) Revert back to earlier version 2022-05-22 20:49:45 +02:00
libretroadmin
41d225f937 Cleanup 2022-05-22 20:14:56 +02:00
libretroadmin
13c746f703 Merge branch 'orbis' of https://github.com/orbisdev/RetroArch into orbisdev-orbis 2022-05-22 19:51:41 +02:00
libretroadmin
cc61c90602 (Vulkan shader) Add framebuffer copy/clear to inner functions - remove
functions
2022-05-21 18:49:21 +02:00
libretroadmin
68608e5db1 (shader_vulkan) Cleanups:
* Properly namespace functions
* Get rid of functions that were never used
* More cleanups in general
2022-05-21 17:55:43 +02:00
Francisco José García García
8f81692b78 [ORBIS] shader cache 2022-05-21 17:10:36 +02:00
libretroadmin
f30cbaf7a3 (shader_vulkan) More rewrites 2022-05-21 17:00:43 +02:00
libretroadmin
46603db2fa (shader_vulkan) Get rid of Pass:set_pass_info 2022-05-21 14:49:31 +02:00
libretroadmin
302169b49a (shader_vulkan) Cleanups 2022-05-21 14:37:07 +02:00
libretroadmin
c48209d323 (shader_vulkan) More cleanups 2022-05-21 13:08:13 +02:00
libretroadmin
49954569f9 (shader_vulkan) Simplifications 2022-05-21 11:47:08 +02:00
libretroadmin
3b99b42812 (shader_vulkan) Simplify - move functions over that were exclusively
used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306 (drivers_shader) Simplify shader_gl3/shader_vulkan 2022-05-21 00:43:52 +02:00
twinaphex
14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex
8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
Tony
6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
MajorPainTheCactus
ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus
1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
twinaphex
0a40e1f771 (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
twinaphex
4b5951bda3 Rename gl_common.h to gl2_common.h and remove some file dependencies
on it
2021-09-26 17:42:12 +02:00
twinaphex
6f36e0a2dd Rename GL driver files + add some comments to D3D drivers - gl_core
becomes gl3, gl becomes gl2, etc
2021-09-26 14:16:09 +02:00
Mark W. Kidd
2b3dfeb10c standardize include path for config.h 2021-08-18 18:54:40 -04:00
Norman Jordan
1b0ae7a0b2 Added a missing include. 2021-05-05 01:52:04 -07:00
IAmBoring
9c0aec1d19
MSVC Vulkan Buildfix 2021-04-27 20:45:52 +00:00
twinaphex
b91a1f4788 Silence warning 2021-04-15 07:39:25 +02:00
twinaphex
7f3b9e8a89 Attempt to fix max problems on all platforms 2021-04-12 06:51:01 +02:00
twinaphex
dcc266df12 (MSVC) Buildfix 2021-04-12 05:25:30 +02:00
twinaphex
544a17926b Use path_basename_nocompression where we are sure we are not
dealing with a filename with a compressed archive hash
2021-04-11 17:44:41 +02:00
twinaphex
a8f410ed40 slang_preprocess_parse_parameters - get rid of one local variable 2021-04-11 01:49:41 +02:00
twinaphex
f29a4b51cc Put this behind VULKAN_DEBUG ifdef 2021-04-11 00:15:06 +02:00
twinaphex
924b5830ba (shader_gl_core) Remove std::string usage and std::to_string usage 2021-04-11 00:09:40 +02:00
twinaphex
0aa266a6ca build_stage_source - use std::string reserve and append, significantly
faster
2021-04-10 22:11:26 +02:00
twinaphex
1273536752 Reduce get_semantic_name down to one version 2021-04-10 21:46:04 +02:00
twinaphex
b5d49b9e79 Avoid std::string allocations when possible (pt. 1) 2021-04-10 20:19:30 +02:00
twinaphex
f0fa3c5861 (slang C++ files) take out using namespace std, explicitly refer to
std namespace
2021-04-10 19:42:59 +02:00
twinaphex
966dd62551 Fix warnings local variable hides parameter of the same name 2021-04-10 19:28:30 +02:00
twinaphex
788f716a30 (shader_gl_core) Cut down on some std::string usage 2021-03-27 03:51:00 +01:00
twinaphex
159c03cb34 Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
Autechre
1eb45fdf9b
Merge pull request #11942 from barbudreadmon/patch-1
fix slang shaders with rotation
2021-01-28 15:54:27 +01:00
Daniel De Matteis
1ece33337c (Mac) More warning fixes 2021-01-26 21:21:51 +01:00
Autechre
082ccc167e
Fix slang_process string to C char regressions (#11943) 2021-01-26 18:17:37 +01:00
barbudreadmon
7cb250f827
(GLCORE) fix slang shaders with rotation 2021-01-26 10:13:57 +01:00
barbudreadmon
af6bb016cb
(VULKAN) fix slang shaders with rotation 2021-01-26 10:09:45 +01:00
OsirizX
b96a0c495a [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00