(shader_gl_core) Remove std::string usage and std::to_string usage

This commit is contained in:
twinaphex 2021-04-11 00:09:40 +02:00
parent ab877c429f
commit 924b5830ba

View File

@ -826,7 +826,7 @@ private:
void reflect_parameter(const std::string &name, slang_semantic_meta &meta);
void reflect_parameter(const std::string &name, slang_texture_semantic_meta &meta);
void reflect_parameter_array(const std::string &name, std::vector<slang_texture_semantic_meta> &meta);
void reflect_parameter_array(const char *name, std::vector<slang_texture_semantic_meta> &meta);
};
bool Pass::build()
@ -925,20 +925,24 @@ void Pass::reflect_parameter(const std::string &name, slang_texture_semantic_met
}
}
void Pass::reflect_parameter_array(const std::string &name, std::vector<slang_texture_semantic_meta> &meta)
void Pass::reflect_parameter_array(const char *name, std::vector<slang_texture_semantic_meta> &meta)
{
size_t i;
for (i = 0; i < meta.size(); i++)
{
std::string n = name + std::to_string(i);
char n[128];
snprintf(n, sizeof(n), "%s%zu", name, i);
slang_texture_semantic_meta *m = (slang_texture_semantic_meta*)&meta[i];
if (m->uniform)
{
int vert = glGetUniformLocation(pipeline,
(std::string("RARCH_UBO_VERTEX_INSTANCE.") + n).c_str());
int frag = glGetUniformLocation(pipeline,
(std::string("RARCH_UBO_FRAGMENT_INSTANCE.") + n).c_str());
int vert, frag;
char vert_n[256];
char frag_n[256];
snprintf(vert_n, sizeof(vert_n), "RARCH_UBO_VERTEX_INSTANCE.%s", n);
snprintf(frag_n, sizeof(frag_n), "RARCH_UBO_FRAGMENT_INSTANCE.%s", n);
vert = glGetUniformLocation(pipeline, vert_n);
frag = glGetUniformLocation(pipeline, frag_n);
if (vert >= 0)
m->location.ubo_vertex = vert;
@ -948,10 +952,13 @@ void Pass::reflect_parameter_array(const std::string &name, std::vector<slang_te
if (m->push_constant)
{
int vert = glGetUniformLocation(pipeline,
(std::string("RARCH_PUSH_VERTEX_INSTANCE.") + n).c_str());
int frag = glGetUniformLocation(pipeline,
(std::string("RARCH_PUSH_FRAGMENT_INSTANCE.") + n).c_str());
int vert, frag;
char vert_n[256];
char frag_n[256];
snprintf(vert_n, sizeof(vert_n), "RARCH_PUSH_VERTEX_INSTANCE.%s", n);
snprintf(frag_n, sizeof(frag_n), "RARCH_PUSH_FRAGMENT_INSTANCE.%s", n);
vert = glGetUniformLocation(pipeline, vert_n);
frag = glGetUniformLocation(pipeline, frag_n);
if (vert >= 0)
m->location.push_vertex = vert;