twinaphex
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914e39c55a
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(RMenu) Refactor RMenu images
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2013-02-01 06:53:41 +01:00 |
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twinaphex
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8efc01b321
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(RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
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2013-01-22 00:14:24 +01:00 |
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twinaphex
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ca9edec941
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(PS3) Add PAL60 mode
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2013-01-17 12:17:02 +01:00 |
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twinaphex
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04cacb5e30
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Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
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2013-01-12 03:13:03 +01:00 |
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twinaphex
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c7adeb9ed0
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(RMenu) Rmenu now uses g_settings.video.font_size
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2013-01-11 21:05:15 +01:00 |
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twinaphex
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cc43b84ff2
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(RARCH_CONSOLE) Refactor more state variables
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2013-01-11 19:44:34 +01:00 |
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twinaphex
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dfc2d7ed3f
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(PS3) Fix build
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2013-01-08 22:24:39 +01:00 |
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twinaphex
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a6f89670c9
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(PS3) No longer needlessly loads RMenu background image three
times in a row
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2013-01-06 07:03:17 +01:00 |
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twinaphex
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d6dca4c3d0
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(PS3) Should fix resolution switching issues
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2013-01-03 04:47:12 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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twinaphex
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a7a901962f
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(PS3) Works again on PS3
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2012-12-15 00:17:43 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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Themaister
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28bb46483c
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Drop video_force_16bit.
This option is silly now.
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2012-11-20 23:23:18 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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twinaphex
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3bdfb3a011
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(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
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2012-11-19 00:01:55 +01:00 |
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Themaister
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51f6cabc5f
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Drop redundant functions in ps3 ctx.
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2012-11-18 23:33:14 +01:00 |
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twinaphex
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d0be74d2e7
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(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
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2012-11-18 23:29:27 +01:00 |
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Themaister
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dffbaff0b0
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Use global vertexes_flipped.
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2012-11-18 22:42:06 +01:00 |
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twinaphex
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8f821dd1d7
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(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
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2012-11-18 22:02:29 +01:00 |
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twinaphex
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ce1de27b5a
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(GL/PS3) Refactor FBO setting
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2012-11-18 21:50:27 +01:00 |
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twinaphex
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85140492aa
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(PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes
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2012-11-18 19:19:07 +01:00 |
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twinaphex
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4a198a83a8
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(PS3) Build fix
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2012-11-15 00:57:43 +01:00 |
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twinaphex
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9bc0f382ab
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(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
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2012-10-22 06:12:12 +02:00 |
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twinaphex
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f37095e994
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(PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
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2012-10-22 03:56:28 +02:00 |
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Toad King
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c7dad59402
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Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
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2012-10-19 23:08:53 -04:00 |
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Toad King
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faf1b47d61
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VideoCore EGLImage, still needs EGLImage support in GL driver
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2012-10-19 21:24:28 -04:00 |
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Toad King
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301848e037
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compile fix
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2012-10-18 19:09:16 -04:00 |
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Toad King
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86fb0984d2
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beginning framework for EGLImage support, added (untested) example to OpenVG
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2012-10-18 19:00:25 -04:00 |
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twinaphex
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174c7d9d98
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(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
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2012-10-15 06:25:12 +02:00 |
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Themaister
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e351dcc59c
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Should allow fast path for PS3 on glTexImage2D.
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2012-10-02 20:16:55 +02:00 |
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twinaphex
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71443385e9
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(PS3/XDK - Context) Some refactorings
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2012-09-30 17:51:48 +02:00 |
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twinaphex
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c1e3dcd00e
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(Xbox 1/360) XDK context file updated - fixes build
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2012-09-30 17:10:04 +02:00 |
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Themaister
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2674a67cdd
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Abstract away aspect ratio handling.
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2012-09-25 13:51:44 +02:00 |
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TwinAphex51224
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e42f515e11
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(PS3) Works on PS3 again
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2012-09-25 03:49:51 +02:00 |
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Themaister
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d0e220bbf1
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Refactor all GL context handling code.
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2012-09-25 01:37:23 +02:00 |
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Twinaphex
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455f74ea46
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(PS3) Fix build - GL side is totally screwed up now though -
investigate
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2012-09-13 06:52:47 +02:00 |
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Twinaphex
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50d8520085
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(Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
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2012-09-12 15:21:25 +02:00 |
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Twinaphex
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201f5fd135
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(PSL1GHT) More PSL1GHT work
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2012-09-11 12:34:07 +02:00 |
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Twinaphex
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9a0d6a0c33
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(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
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2012-08-22 00:01:59 +02:00 |
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Toad King
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0c326bba2f
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(RARCH_CONSOLE) fix core-provided aspect ratio
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2012-08-20 20:10:55 -04:00 |
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Toad King
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fda2dff40c
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(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
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2012-08-19 21:08:50 -04:00 |
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Twinaphex
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e3e3e1f3bc
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(PS3) Create gfx_ctx_get_aspect_ratio
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2012-08-10 07:20:49 +02:00 |
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Twinaphex
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28eb3604f9
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(PS3/Gl) refactored stuff
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2012-08-10 06:50:41 +02:00 |
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Twinaphex
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fcebaca85e
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(PS3) Rewrite resolution context code
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2012-08-10 04:48:21 +02:00 |
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Twinaphex
|
44209a4318
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(PS3) Remove hardcoded tex coord matrices
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2012-08-10 00:28:43 +02:00 |
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Themaister
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a283a54bee
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Use calculated MVP directly in shader params.
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2012-08-09 23:21:59 +02:00 |
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