twinaphex
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96c8ca5a09
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Header update #1
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2017-01-22 13:40:32 +01:00 |
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twinaphex
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606e37fcbd
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Cleanups
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2016-09-11 15:07:07 +02:00 |
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Hans-Kristian Arntzen
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fb407796e9
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Vulkan: Add push constant support to slang.
Usually, the UBO is very small, so we can fit everything in fast-access
uniforms.
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2016-08-02 12:51:30 +02:00 |
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Hans-Kristian Arntzen
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efd3067903
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Vulkan: Hook up shader parameters.
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2016-08-01 22:10:14 +02:00 |
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Hans-Kristian Arntzen
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d39a3619d6
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Begin implementation of LUTs in Vulkan.
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2016-07-31 12:26:14 +02:00 |
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Hans-Kristian Arntzen
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200b88c3ca
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Vulkan: Add detection for non-causal filter chains.
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2016-03-26 18:27:17 +01:00 |
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Hans-Kristian Arntzen
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21c7ff99d1
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Vulkan: Add semantic name remapping.
Will be useful for custom named passes.
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2016-03-25 23:15:23 +01:00 |
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Hans-Kristian Arntzen
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3838b3c045
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Vulkan: Add frame count suport.
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2016-03-25 22:06:31 +01:00 |
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Hans-Kristian Arntzen
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4f3ade1b95
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Vulkan: Begin sketching out support for complete filter chain.
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2016-03-25 13:26:36 +01:00 |
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Hans-Kristian Arntzen
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ce34c4bba8
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Vulkan: Expose number of components for semantics.
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2016-03-23 00:19:24 +01:00 |
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Hans-Kristian Arntzen
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c17755ab1a
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Vulkan: Default construct slang_reflection instead.
We will use non-POD when dealing with user-defined inputs.
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2016-03-23 00:19:24 +01:00 |
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Hans-Kristian Arntzen
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39149b36b2
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Vulkan: Clean up semantic parsing a lot.
Split up into two kinds of semantics, textured and not.
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2016-03-23 00:19:24 +01:00 |
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Hans-Kristian Arntzen
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1822f3bf90
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Vulkan: Begin hooking up SPIR-V reflection.
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2016-03-21 15:12:12 +01:00 |
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