28 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
8c2664e5fb Vulkan: Add explicit render target format support.
Supports all required formats in Vulkan 1.0 as well as GLES 3.x/GL 3.x
(for future).
2016-03-26 23:49:57 +01:00
Hans-Kristian Arntzen
82db5a4950 Vulkan: Use single UBO for all passes and sync indices.
Significantly reduces number of allocations.
2016-03-26 19:39:51 +01:00
Hans-Kristian Arntzen
200b88c3ca Vulkan: Add detection for non-causal filter chains. 2016-03-26 18:27:17 +01:00
Hans-Kristian Arntzen
7d5eb2bc27 Vulkan: Add pass name handling.
Add #pragma name.
2016-03-26 18:00:09 +01:00
Hans-Kristian Arntzen
21c7ff99d1 Vulkan: Add semantic name remapping.
Will be useful for custom named passes.
2016-03-25 23:15:23 +01:00
Hans-Kristian Arntzen
3838b3c045 Vulkan: Add frame count suport. 2016-03-25 22:06:31 +01:00
Hans-Kristian Arntzen
b7b03c531a Vulkan: Use single VBO in filter chain.
No need to have two separate buffers here.
2016-03-25 19:23:58 +01:00
Hans-Kristian Arntzen
939bc70ac6 Vulkan: Properly resize and clear feedback textures. 2016-03-25 19:16:39 +01:00
Hans-Kristian Arntzen
ca62f342b0 Vulkan: Fix original history.
Verified to work now.
2016-03-25 18:50:49 +01:00
Hans-Kristian Arntzen
79f5e9ca98 Vulkan: Add logging about feedback/history. 2016-03-25 17:45:30 +01:00
Hans-Kristian Arntzen
92601a0fb8 Vulkan: Set arrayed semantic textures. 2016-03-25 17:39:24 +01:00
Hans-Kristian Arntzen
80df588cf0 Vulkan: Implement feedback/history. 2016-03-25 15:32:04 +01:00
Hans-Kristian Arntzen
e35e0e0f23 Vulkan: Nits. 2016-03-25 14:53:47 +01:00
Hans-Kristian Arntzen
83ab0d799f Vulkan: Begin implementing history and feedback. 2016-03-25 14:51:37 +01:00
Hans-Kristian Arntzen
4f3ade1b95 Vulkan: Begin sketching out support for complete filter chain. 2016-03-25 13:26:36 +01:00
Hans-Kristian Arntzen
d5dc50c436 Vulkan: Allow no UBO even if it makes little sense. 2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
c17755ab1a Vulkan: Default construct slang_reflection instead.
We will use non-POD when dealing with user-defined inputs.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
39149b36b2 Vulkan: Clean up semantic parsing a lot.
Split up into two kinds of semantics, textured and not.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
6add83e3ec Vulkan: Use reflection output for source/original.
Fix some logging messages in reflection.
2016-03-21 16:18:43 +01:00
Hans-Kristian Arntzen
1822f3bf90 Vulkan: Begin hooking up SPIR-V reflection. 2016-03-21 15:12:12 +01:00
Hans-Kristian Arntzen
5dcb78ea21 Vulkan: Include spir2cross in shader_vulkan.cpp. 2016-03-21 11:56:09 +01:00
Hans-Kristian Arntzen
840278796e Vulkan: Refactor out common resources in filter chain. 2016-03-21 11:45:59 +01:00
Hans-Kristian Arntzen
84923a0465 Vulkan: Tighten up pipeline barrier usage.
Lots of memory barriers used with TOP_OF_PIPE which is not valid.
2016-03-21 10:02:00 +01:00
Themaister
bce0d55a43 Vulkan: Allocate correct number of descriptors.
Have to allocate for entire pool, not per set.
2016-03-01 09:44:18 +01:00
twinaphex
de27720044 We don't need to link against libvulkan.so implicitly anymore 2016-03-01 02:47:16 +01:00
twinaphex
ae5d7849af (shader_vulkan.cpp) Don't have to include general.h for this 2016-02-29 19:23:51 +01:00
twinaphex
4bb3f35a02 80-char width limit style nits 2016-02-20 16:36:54 +01:00
Hans-Kristian Arntzen
adbf9fed16 Vulkan implementation. 2016-02-16 20:42:02 +01:00