twinaphex
87935687f4
(Lakka) Cleanups
2014-06-06 03:59:35 +02:00
twinaphex
e91bcd5f6d
(Lakka) Cleanups
2014-06-05 21:31:29 +02:00
twinaphex
6ee52ffd2e
(Lakka) Goes over subitems now too to remove GL textures
2014-06-05 21:24:58 +02:00
twinaphex
206ea0a2d4
(Lakka) More cleanups
2014-06-05 21:18:15 +02:00
twinaphex
17b5b55314
(Lakka) Style nits
2014-06-05 20:09:53 +02:00
twinaphex
ce412a7c8b
(XDK/GX) Cleanups to exitspawn implementations
2014-06-05 06:45:31 +02:00
twinaphex
48961b246e
(PSP) Cleanup frontend_psp_exitspawn
2014-06-05 06:36:30 +02:00
twinaphex
faea453a0b
(Salamander) Refactorings - Salamander should be easier to get to
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work now on new console platforms
2014-06-05 06:12:41 +02:00
twinaphex
7676de50ce
(Salamander) Use EXT_EXECUTABLES
2014-06-05 02:12:42 +02:00
aliaspider
8b88439261
(PSP) rebase and sync with upstream changes.
2014-06-05 00:57:50 +01:00
aliaspider
329b5d8a13
(PSP) rebase and sync with upstream changes.
2014-06-05 00:43:38 +01:00
aliaspider
37878bd4ce
(PSP) implemented salamander and added support for switching between
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cores.
2014-06-05 00:20:19 +01:00
aliaspider
ac38559017
(PSP) implemented salamander and added support for switching between
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cores.
2014-06-05 00:17:37 +01:00
twinaphex
137ce497bd
Move find_and_set_first_file to frontend_salamander.c
2014-06-05 00:51:47 +02:00
twinaphex
c86281e5b8
(PS3/GX/XDK) Refactor find_and_set_first_file
2014-06-04 23:42:40 +02:00
twinaphex
413822c32c
(GX) Make find_and_set_first_file the same as code for PS3
2014-06-04 23:30:48 +02:00
twinaphex
d0fff4a625
(XDK) Some cleanups to find_and_set_first_file
2014-06-04 23:20:16 +02:00
twinaphex
3c7124dd0c
Take out cell/pad.h include in platform_ps3.c
2014-06-04 23:14:25 +02:00
twinaphex
a8aa91e03f
(Salamander) Clean up Wii/Xbox implementations too
2014-06-04 22:48:38 +02:00
twinaphex
1374226c6a
(PS3) Clean up Salamander implementation
2014-06-04 22:44:37 +02:00
twinaphex
a23b1ad2d7
(Lakka) Better separation of code logic and display code -
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disp/lakka.c should only be concerned with 'rendering' things to
the screen - and backend driver should actually implement the
logic
2014-06-04 22:29:00 +02:00
twinaphex
353bbb5f83
(GX) Make gx_audio.c and platform_gx.c more generic
2014-06-04 18:54:40 +02:00
Toad King
19cbaaeba4
[GX] buildfix for salamander
2014-06-03 20:58:42 -04:00
twinaphex
d9c7d9f9bd
(PSP) Add HAVE_KERNEL_PRX ifdef
2014-06-04 02:52:29 +02:00
Twinaphex
f394dcc52a
Merge pull request #731 from aliaspider/master
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(PSP) add support for kernel-mode functions through a loadable module.
2014-06-04 02:42:08 +02:00
Toad King
8f6775a790
[GX] change usleep to timed cond wait in device thread
2014-06-03 20:39:49 -04:00
aliaspider
b185fc3901
(PSP) add support for kernel-mode functions through a loadable module.
2014-06-04 01:35:26 +01:00
twinaphex
d9502fb2b4
(PSP) Typo fix
2014-06-04 01:42:39 +02:00
twinaphex
7063c52e27
(Menu) Take out log messages for load_menu_game
2014-06-03 20:30:33 +02:00
twinaphex
97c6ae0911
Change return type of process_args to void
2014-06-03 20:03:56 +02:00
twinaphex
27cbd74564
(Android) Change platform_android.c to new argc/argv system
2014-06-03 19:48:44 +02:00
twinaphex
fe72d42a0e
Remove process_args where we can
2014-06-03 19:21:49 +02:00
twinaphex
cdbdc524a5
(XDK) Changed to new argc/argv system
2014-06-03 19:14:07 +02:00
twinaphex
ac30fcab60
(PSP) Update platform_psp to use new argc/argv system
2014-06-03 17:34:25 +02:00
twinaphex
e9e6c51368
(Lakka) Fix segfault
2014-06-03 16:32:00 +02:00
Jean-André Santoni
314a27d5bf
(Lakka) Add callbacks to tweens, and fade the in menu when possible
2014-06-03 11:55:23 +02:00
Themaister
852e632862
Fix some dubious code in frontend/frontend.c.
2014-06-03 11:36:09 +02:00
twinaphex
6443d173b7
(GX) Move platform_gx over to new argc/argv system
2014-06-03 07:57:20 +02:00
twinaphex
bcb8e39d05
(PS3) Cleanup - this can go now
2014-06-03 06:51:18 +02:00
twinaphex
483b07b4c3
(PS3) Fixed Core selection
2014-06-03 06:50:55 +02:00
twinaphex
b5ab16fa53
(PS3) Starts working with new argc/argv building - only
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broken usecase right now is Core Selection - we'll have to
mess directly with argc/argv for fixing that one - pretty
similar issue to the one on the Wii
2014-06-03 06:37:57 +02:00
twinaphex
2c5bde4f84
(GX) Add new code for correcting argc/argv - doesn't work yet
2014-06-03 04:49:01 +02:00
twinaphex
29a3a46e73
Setup main_entry and environment_get for proper building of
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argc/argv for console/mobile ports with non-conformant argc/argv
input values
2014-06-03 03:35:12 +02:00
Twinaphex
3ad7f76cd8
Merge pull request #729 from lakkatv/lakka
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(Lakka) Store the content icons in the category to save ram
2014-06-03 02:29:49 +02:00
twinaphex
611bb0331f
Cleanups to load_menu_game
2014-06-03 02:28:38 +02:00
Jean-André Santoni
365fded925
(Lakka) Store the content icons in the category to save ram
2014-06-03 02:20:24 +02:00
twinaphex
8deaf2b714
(Menu) Forgot to deinit if main_is_init is true
2014-06-03 02:01:49 +02:00
twinaphex
ae1e3b3f07
Rewrite rarch_main_wrap - we need a way of getting a valid argc/argv
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pair for consoles where we get stupid argc/argv pairs back that need
to be 'converted' into something that RetroArch's PC-style args parsing
can deal with
2014-06-03 01:45:25 +02:00
Jean-André Santoni
f2ce3fcbae
(Lakka) Code refactoring and performance improvements
2014-06-02 23:57:31 +02:00
twinaphex
83174b51c4
Correct 'ret' return of process_args at least - 0 is for content
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being loaded, 1 is if content is not loaded
2014-06-02 22:58:28 +02:00