1769 Commits

Author SHA1 Message Date
twinaphex
87935687f4 (Lakka) Cleanups 2014-06-06 03:59:35 +02:00
twinaphex
e91bcd5f6d (Lakka) Cleanups 2014-06-05 21:31:29 +02:00
twinaphex
6ee52ffd2e (Lakka) Goes over subitems now too to remove GL textures 2014-06-05 21:24:58 +02:00
twinaphex
206ea0a2d4 (Lakka) More cleanups 2014-06-05 21:18:15 +02:00
twinaphex
17b5b55314 (Lakka) Style nits 2014-06-05 20:09:53 +02:00
twinaphex
ce412a7c8b (XDK/GX) Cleanups to exitspawn implementations 2014-06-05 06:45:31 +02:00
twinaphex
48961b246e (PSP) Cleanup frontend_psp_exitspawn 2014-06-05 06:36:30 +02:00
twinaphex
faea453a0b (Salamander) Refactorings - Salamander should be easier to get to
work now on new console platforms
2014-06-05 06:12:41 +02:00
twinaphex
7676de50ce (Salamander) Use EXT_EXECUTABLES 2014-06-05 02:12:42 +02:00
aliaspider
8b88439261 (PSP) rebase and sync with upstream changes. 2014-06-05 00:57:50 +01:00
aliaspider
329b5d8a13 (PSP) rebase and sync with upstream changes. 2014-06-05 00:43:38 +01:00
aliaspider
37878bd4ce (PSP) implemented salamander and added support for switching between
cores.
2014-06-05 00:20:19 +01:00
aliaspider
ac38559017 (PSP) implemented salamander and added support for switching between
cores.
2014-06-05 00:17:37 +01:00
twinaphex
137ce497bd Move find_and_set_first_file to frontend_salamander.c 2014-06-05 00:51:47 +02:00
twinaphex
c86281e5b8 (PS3/GX/XDK) Refactor find_and_set_first_file 2014-06-04 23:42:40 +02:00
twinaphex
413822c32c (GX) Make find_and_set_first_file the same as code for PS3 2014-06-04 23:30:48 +02:00
twinaphex
d0fff4a625 (XDK) Some cleanups to find_and_set_first_file 2014-06-04 23:20:16 +02:00
twinaphex
3c7124dd0c Take out cell/pad.h include in platform_ps3.c 2014-06-04 23:14:25 +02:00
twinaphex
a8aa91e03f (Salamander) Clean up Wii/Xbox implementations too 2014-06-04 22:48:38 +02:00
twinaphex
1374226c6a (PS3) Clean up Salamander implementation 2014-06-04 22:44:37 +02:00
twinaphex
a23b1ad2d7 (Lakka) Better separation of code logic and display code -
disp/lakka.c should only be concerned with 'rendering' things to
the screen - and backend  driver should actually implement the
logic
2014-06-04 22:29:00 +02:00
twinaphex
353bbb5f83 (GX) Make gx_audio.c and platform_gx.c more generic 2014-06-04 18:54:40 +02:00
Toad King
19cbaaeba4 [GX] buildfix for salamander 2014-06-03 20:58:42 -04:00
twinaphex
d9c7d9f9bd (PSP) Add HAVE_KERNEL_PRX ifdef 2014-06-04 02:52:29 +02:00
Twinaphex
f394dcc52a Merge pull request #731 from aliaspider/master
(PSP) add support for kernel-mode functions through a loadable module.
2014-06-04 02:42:08 +02:00
Toad King
8f6775a790 [GX] change usleep to timed cond wait in device thread 2014-06-03 20:39:49 -04:00
aliaspider
b185fc3901 (PSP) add support for kernel-mode functions through a loadable module. 2014-06-04 01:35:26 +01:00
twinaphex
d9502fb2b4 (PSP) Typo fix 2014-06-04 01:42:39 +02:00
twinaphex
7063c52e27 (Menu) Take out log messages for load_menu_game 2014-06-03 20:30:33 +02:00
twinaphex
97c6ae0911 Change return type of process_args to void 2014-06-03 20:03:56 +02:00
twinaphex
27cbd74564 (Android) Change platform_android.c to new argc/argv system 2014-06-03 19:48:44 +02:00
twinaphex
fe72d42a0e Remove process_args where we can 2014-06-03 19:21:49 +02:00
twinaphex
cdbdc524a5 (XDK) Changed to new argc/argv system 2014-06-03 19:14:07 +02:00
twinaphex
ac30fcab60 (PSP) Update platform_psp to use new argc/argv system 2014-06-03 17:34:25 +02:00
twinaphex
e9e6c51368 (Lakka) Fix segfault 2014-06-03 16:32:00 +02:00
Jean-André Santoni
314a27d5bf (Lakka) Add callbacks to tweens, and fade the in menu when possible 2014-06-03 11:55:23 +02:00
Themaister
852e632862 Fix some dubious code in frontend/frontend.c. 2014-06-03 11:36:09 +02:00
twinaphex
6443d173b7 (GX) Move platform_gx over to new argc/argv system 2014-06-03 07:57:20 +02:00
twinaphex
bcb8e39d05 (PS3) Cleanup - this can go now 2014-06-03 06:51:18 +02:00
twinaphex
483b07b4c3 (PS3) Fixed Core selection 2014-06-03 06:50:55 +02:00
twinaphex
b5ab16fa53 (PS3) Starts working with new argc/argv building - only
broken usecase right now is Core Selection - we'll have to
mess directly with argc/argv for fixing that one - pretty
similar issue to the one on the Wii
2014-06-03 06:37:57 +02:00
twinaphex
2c5bde4f84 (GX) Add new code for correcting argc/argv - doesn't work yet 2014-06-03 04:49:01 +02:00
twinaphex
29a3a46e73 Setup main_entry and environment_get for proper building of
argc/argv for console/mobile ports with non-conformant argc/argv
input values
2014-06-03 03:35:12 +02:00
Twinaphex
3ad7f76cd8 Merge pull request #729 from lakkatv/lakka
(Lakka) Store the content icons in the category to save ram
2014-06-03 02:29:49 +02:00
twinaphex
611bb0331f Cleanups to load_menu_game 2014-06-03 02:28:38 +02:00
Jean-André Santoni
365fded925 (Lakka) Store the content icons in the category to save ram 2014-06-03 02:20:24 +02:00
twinaphex
8deaf2b714 (Menu) Forgot to deinit if main_is_init is true 2014-06-03 02:01:49 +02:00
twinaphex
ae1e3b3f07 Rewrite rarch_main_wrap - we need a way of getting a valid argc/argv
pair for consoles where we get stupid argc/argv pairs back that need
to be 'converted' into something that RetroArch's PC-style args parsing
can deal with
2014-06-03 01:45:25 +02:00
Jean-André Santoni
f2ce3fcbae (Lakka) Code refactoring and performance improvements 2014-06-02 23:57:31 +02:00
twinaphex
83174b51c4 Correct 'ret' return of process_args at least - 0 is for content
being loaded, 1 is if content is not loaded
2014-06-02 22:58:28 +02:00