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https://github.com/libretro/RetroArch
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Change return type of process_args to void
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27cbd74564
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@ -361,8 +361,7 @@ returntype main_entry(signature())
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#if defined(HAVE_MENU)
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if (driver.frontend_ctx && driver.frontend_ctx->process_args)
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ret = driver.frontend_ctx->process_args(rarch_argc_ptr, rarch_argv_ptr, args);
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driver.frontend_ctx->process_args(rarch_argc_ptr, rarch_argv_ptr, args);
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g_extern.lifecycle_state |= (1ULL << MODE_GAME);
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@ -36,7 +36,7 @@ typedef struct frontend_ctx_driver
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void (*deinit)(void *data);
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void (*exitspawn)(void);
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int (*process_args)(int *argc, char *argv[], void *args);
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void (*process_args)(int *argc, char *argv[], void *args);
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int (*process_events)(void *data);
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void (*exec)(const char *, bool);
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void (*shutdown)(bool);
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@ -354,10 +354,8 @@ static void frontend_gx_exitspawn(void)
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#endif
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}
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static int frontend_gx_process_args(int *argc, char *argv[], void *args)
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static void frontend_gx_process_args(int *argc, char *argv[], void *args)
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{
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int ret = 1;
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#ifndef IS_SALAMANDER
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// a big hack: sometimes salamander doesn't save the new core it loads on first boot,
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// so we make sure g_settings.libretro is set here
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@ -368,8 +366,6 @@ static int frontend_gx_process_args(int *argc, char *argv[], void *args)
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rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, path);
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}
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#endif
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return ret;
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}
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static void frontend_gx_exec(const char *path, bool should_load_game)
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