Twinaphex
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aef562ebd5
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(iOS) Go back to old runloop implementation
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2015-03-28 15:56:02 +01:00 |
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Twinaphex
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c233418d4a
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(iOS) Fix 2
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2015-03-22 00:33:51 +01:00 |
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Twinaphex
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7c0b42bee3
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(iOS) Fix
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2015-03-22 00:31:42 +01:00 |
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twinaphex
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73e3460675
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Change settings_data_ namespace to settings_
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2015-03-21 00:56:26 +01:00 |
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twinaphex
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14ac2d9791
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Rename settings_data.h to settings.h
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2015-03-21 00:49:55 +01:00 |
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Twinaphex
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0782cb5168
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(Apple) Build fixes
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2015-03-18 20:15:40 +01:00 |
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twinaphex
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7378299282
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Create rarch_main_get_ptr
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2015-03-18 06:47:22 +01:00 |
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Twinaphex
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9507bdcea7
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(iOS) Implement apple_stop_iteration too
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2015-03-12 01:46:49 +01:00 |
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Twinaphex
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498fa2dd21
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(iOS) Implement iOS runloop now through CADisplayLink
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2015-03-12 01:15:42 +01:00 |
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Twinaphex
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7b22c397f9
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(iOS) More cleanups - still no functional changes/fixes
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2015-03-12 00:12:52 +01:00 |
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twinaphex
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b9aa2d1c1d
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(iOS) Put show pause menu function call inside dispatch_async block
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2015-03-11 19:16:41 +01:00 |
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twinaphex
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9700abb1ba
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(iOS) Small cleanups
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2015-03-11 19:13:54 +01:00 |
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twinaphex
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a2d82612ad
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(Menu) Get rid of wrongly implemented menu.action.active
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2015-03-11 17:59:01 +01:00 |
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Twinaphex
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8a49333a25
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(iOS) Update main run loop
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2015-03-11 16:58:29 +01:00 |
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Twinaphex
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340fdfb342
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(iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
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2015-03-11 05:04:40 +01:00 |
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Twinaphex
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33d11fc4d1
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(OSX/iOS) Rename do_iteration to rarch_main
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2015-03-10 17:11:32 +01:00 |
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Twinaphex
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9027b35eb8
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rarch_render_cached_frame - do early return if g_runloop.is_idle
is true - reduces CPU activity in iOS Cocoa menu substantially
(from 96% CPU to 16%)
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2015-03-08 01:58:19 +01:00 |
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Twinaphex
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c3cadd5743
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(iOS) Cleanups
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2015-03-07 22:06:18 +01:00 |
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Twinaphex
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75b6bd21c3
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(iOS/OSX) Total reimplementation of game loop - does away with
observer callback
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2015-03-07 21:33:17 +01:00 |
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twinaphex
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a74cb0574b
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Create g_runloop and start moving variables there
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2015-03-07 12:36:50 +01:00 |
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Twinaphex
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0abe432737
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(iOS) Put dispatch_async around saving operation in applicationWillResignActive
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2015-02-25 02:05:31 +01:00 |
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Twinaphex
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91fe5c52b4
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Get rid of messy IS_IOS_VERSION macros
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2015-02-25 00:10:01 +01:00 |
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Twinaphex
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014bd66818
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(iOS) Cache native scale variable once in calling function
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2015-02-24 06:22:41 +01:00 |
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Twinaphex
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69cff98158
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(iOS) Cache scale variable in hot function (touch) and some more cleanups
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2015-02-24 06:11:20 +01:00 |
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Twinaphex
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1448d55391
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(iOS) Use apple_gfx_ctx_get_native_scale for handle_touch_event too -
should hopefully fix touch overlay issues on iPhone 6+
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2015-02-24 05:40:45 +01:00 |
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twinaphex
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0912f05d39
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Fix bug
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2015-01-29 23:59:46 +01:00 |
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Twinaphex
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9b1680efe7
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(iOS) Build fixes
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2015-01-29 23:14:16 +01:00 |
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twinaphex
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f258950bcf
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Keyboard input overlays can now be used as input device
for keyboard line events
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2015-01-29 07:03:20 +01:00 |
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Twinaphex
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e8528d83e0
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(Apple) Build fixes
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2015-01-26 11:17:38 +01:00 |
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twinaphex
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e82c439d81
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Rename menu/disp to menu/drivers_display and menu/backend to
menu/drivers_backend
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2015-01-12 23:52:45 +01:00 |
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Twinaphex
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8146514064
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(Apple) Build fixes
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2015-01-12 06:20:19 +01:00 |
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twinaphex
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3692bb2185
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Update headers
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2015-01-07 18:17:42 +01:00 |
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Jay McCarthy
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c7cc2827a0
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Go from load content directly into game
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2014-12-31 15:24:50 -05:00 |
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Twinaphex
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95c09844ab
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Call main_exit_save_config from applicationWillResignActive
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2014-12-31 13:27:53 +01:00 |
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Jay McCarthy
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47588a08f5
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Fixing audio/sync problems when gameplay is interrupted by call/etc
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2014-12-22 13:24:28 -05:00 |
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Jay McCarthy
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62fe517682
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Removing dead code from old menu system
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2014-11-05 11:50:56 -05:00 |
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Jay McCarthy
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6cbbf834e0
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Menu navigation works correctly, just need settings
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2014-11-05 11:19:41 -05:00 |
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Jay McCarthy
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f2f96bcac8
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First draft of ios_menu
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2014-11-04 22:01:01 -05:00 |
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Twinaphex
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c6bc3b207f
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(Apple) Build fixes
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2014-10-21 23:56:51 +02:00 |
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Twinaphex
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540b2d3e84
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(iOS) Take out core_info_set_core_path
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2014-10-18 06:57:36 +02:00 |
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Twinaphex
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6f951a9ac1
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(Apple) Rewrite apple_input_keyboard_event - already transform the
modifier events before calling the function
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2014-10-18 06:33:11 +02:00 |
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Twinaphex
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41d7d3e47b
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(iOS) Simplify _keyCommandForEvent
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2014-10-18 06:12:42 +02:00 |
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Twinaphex
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b48221acf9
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(iOS) Get rid of main.m too
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2014-10-18 05:48:58 +02:00 |
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Twinaphex
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3b2a6c9df2
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(iOS) Get rid of dead code in 'applicationDidFinishLaunching'
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2014-10-17 02:57:47 +02:00 |
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Twinaphex
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4f9812da6b
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(Apple) Reduce apple_run_core in complexity
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2014-10-17 02:57:02 +02:00 |
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Twinaphex
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665a56b0b4
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(iOS) Properly implement this - seems to fix the issue on second startup
with the simulator
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2014-10-07 04:55:14 +02:00 |
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Twinaphex
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d2acf88e05
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(iOS) pushViewController always in applicationDidFinishLaunching
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2014-10-07 04:24:19 +02:00 |
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Twinaphex
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e64c530e6b
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(iOS) Cleanup applicationDidFinishLaunching implementation
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2014-10-07 04:18:42 +02:00 |
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Twinaphex
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945376ab2d
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(iOS) Add more safeguards in apple_touch_event and apple_input_keyboard
event
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2014-10-07 04:15:18 +02:00 |
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twinaphex
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39b88c885b
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(Apple) Cleanups
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2014-10-03 21:52:47 +02:00 |
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