twinaphex
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39e8909228
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(Android) Input autodetection - add iDroid x360
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2013-03-05 14:25:30 +01:00 |
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meancoot
|
735bbdd013
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(iOS) Major refactoring and simplification of UI logic
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2013-03-05 00:14:26 -05:00 |
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twinaphex
|
62963d7510
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Combine rmenu_generic.c and rmenu_gx.c
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2013-03-04 21:41:10 +01:00 |
|
ToadKing
|
ffb790dc0c
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(GX) compile fix
|
2013-03-04 15:33:37 -05:00 |
|
twinaphex
|
2c44563dba
|
Brings up RMenu now for me
|
2013-03-04 17:26:34 +01:00 |
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twinaphex
|
5c16cff2e7
|
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
android/native/jni/input_android.c
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2013-03-04 17:00:43 +01:00 |
|
twinaphex
|
6c0cc9da49
|
(Android) Input autodetection - corrected RetroPad R / RetroPad L2
for WiseGroup PS2 to USB
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2013-03-04 16:42:26 +01:00 |
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twinaphex
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c2a78e86d1
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(Android) Check explicitly for either LOOPER_ID_INPUT or LOOPER_ID_MAIN
in anroid_input_poll
|
2013-03-04 16:15:58 +01:00 |
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twinaphex
|
2e68c61ea6
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(Android) Make engine_handle_input a part of android_input_poll
|
2013-03-04 15:52:09 +01:00 |
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twinaphex
|
b4490ae496
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(Android) Don't define HAVE_ASYNC_POLL for now
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2013-03-04 14:21:37 +01:00 |
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twinaphex
|
acffc05494
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(Android) Make HAVE_ASYNC_POLL optional
|
2013-03-04 14:15:47 +01:00 |
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twinaphex
|
1124ac8494
|
Make android_handle_events an implementation of input_poll function -
rely on HAVE_ASYNC_POLL whether or not input_async_poll_func or
input_poll_func is 'blanked out'
|
2013-03-04 14:12:04 +01:00 |
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twinaphex
|
7b96cf8db3
|
(Android) Blank in input_poll_func() for HAVE_ASYNC_POLL
|
2013-03-04 13:29:04 +01:00 |
|
twinaphex
|
42fe25b3b7
|
(Android) Drop this ifndef - to allow input overlay poll to still happen
|
2013-03-04 11:57:48 +01:00 |
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twinaphex
|
ab6135c9d5
|
(Android) Define HAVE_ASYNC_POLL for Android (will likely be used for other
mobile platforms as well)
|
2013-03-04 11:52:58 +01:00 |
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twinaphex
|
e1d02ba837
|
(Android) Make function pointer engine_handle_dpad - use AMotionEven_getAxisValue
if we can use it (on Android 4.0 and up)
|
2013-03-04 11:18:22 +01:00 |
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meancoot
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30209b3ca9
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(iOS) In module's .info file consolodate suggested_extension and recommended_extensions into supported_extensions. It occured to me that all three sections would never be used at the same time.
|
2013-03-04 05:03:13 -05:00 |
|
meancoot
|
6d94f278d4
|
(iOS) Some style cleanups to the settings code.
|
2013-03-04 01:37:00 -05:00 |
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meancoot
|
e4596f20b9
|
(iOS) Allow a custom display name to specified in a libretro core's info file.
|
2013-03-04 01:21:45 -05:00 |
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meancoot
|
9914dff82a
|
(iOS) Handle general options on settings menu better
|
2013-03-04 01:14:26 -05:00 |
|
meancoot
|
e058034a24
|
(iOS) Make pause button briefly visible when game starts (again), and give it an image background.
I took ps_next.png from the overlays dir and flipped it, 'cause I'm lazy.
|
2013-03-03 23:28:22 -05:00 |
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meancoot
|
bda93007bc
|
ios: Small fixes
|
2013-03-03 21:38:44 -05:00 |
|
meancoot
|
e8e822ffc3
|
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
|
2013-03-03 21:36:47 -05:00 |
|
twinaphex
|
8564ad5ac5
|
(Android) Add custom dzone_min/dzone_max for Buffalo SNES pad
|
2013-03-04 02:25:58 +01:00 |
|
twinaphex
|
7fbe742d3d
|
(Android) Dpad deadzones now configurable per pad
|
2013-03-04 02:19:11 +01:00 |
|
meancoot
|
3f1f548e9f
|
ios: Add 'keycode.h' which defines names for USB hid key symbols; use it to remove magic numbers in keyboard code.
|
2013-03-03 20:11:17 -05:00 |
|
meancoot
|
89c3120d71
|
ios: Reorganize project files
|
2013-03-03 19:15:58 -05:00 |
|
meancoot
|
08e6634eef
|
ios: Clean up input code; make wiimote remapping work.
|
2013-03-03 18:50:38 -05:00 |
|
twinaphex
|
b236fb47bf
|
(Android) Better pad directional macros
|
2013-03-04 00:08:55 +01:00 |
|
twinaphex
|
d79d15c79d
|
(Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
|
2013-03-03 23:17:16 +01:00 |
|
ToadKing
|
7eee31d651
|
allow orientation changes in RGUI
allow closing RGUI menu, need to make the key binds sane
|
2013-03-03 16:52:37 -05:00 |
|
ToadKing
|
a4b33a9a95
|
get touch navigation working
fix colors for GL
make seperate option list for non-consoles
|
2013-03-03 15:45:29 -05:00 |
|
twinaphex
|
0f16bddb02
|
(Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
|
2013-03-03 20:57:14 +01:00 |
|
twinaphex
|
afa04bd376
|
(Android) Make engine_handle_input inline
|
2013-03-03 20:45:13 +01:00 |
|
twinaphex
|
ebd8b29399
|
(Android) Move android_handle_event to input_android.c
|
2013-03-03 20:17:00 +01:00 |
|
Themaister
|
cae578fe73
|
Refactor Android-specific polling logic.
|
2013-03-03 18:20:05 +01:00 |
|
twinaphex
|
69192932fc
|
(Android) TTT THT pad - add pad controls for player 2
|
2013-03-03 17:15:42 +01:00 |
|
twinaphex
|
38ca77a8eb
|
(Android) Nit
|
2013-03-03 13:27:26 +01:00 |
|
Themaister
|
3ed3217270
|
Seed rand().
|
2013-03-03 12:39:11 +01:00 |
|
twinaphex
|
28c9f51913
|
(Android) Rewrite new input code some more
|
2013-03-03 11:22:59 +01:00 |
|
twinaphex
|
ec114db356
|
(Android) Reimplemented input loop - better throughput/latency
|
2013-03-02 23:53:06 +01:00 |
|
twinaphex
|
ff88dc759c
|
(Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
|
2013-03-02 22:56:58 +01:00 |
|
twinaphex
|
857609b739
|
(Android) Solves ANR issues on Xperia Play after 30 secs
|
2013-03-02 22:11:09 +01:00 |
|
meancoot
|
55a8333ac2
|
ios: Start to add wiimote remapping support.
|
2013-03-02 15:24:03 -05:00 |
|
twinaphex
|
0c87437ea3
|
(Android) Fixes menu back button again on Xperia Play
|
2013-03-02 18:37:52 +01:00 |
|
twinaphex
|
684a339651
|
(RMenu) Move some header stuff over to rmenu.c
|
2013-03-02 17:55:43 +01:00 |
|
Themaister
|
07b9598be4
|
Set texture filtering for RGUI texture.
|
2013-03-02 17:46:36 +01:00 |
|
twinaphex
|
7323231002
|
(RGL) Cleanups
|
2013-03-02 17:34:52 +01:00 |
|
twinaphex
|
c65e85f3df
|
(Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
|
2013-03-02 16:47:13 +01:00 |
|
twinaphex
|
b3d971f490
|
(PS3) Clean up unneeded code in gl_copy_frame
|
2013-03-02 14:35:27 +01:00 |
|