* frontend/drivers/platform_unix.c
(libretro_cheats_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_CHEATS to the value of
the LIBRETRO_CHEATS_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration.c (config_load_file)
<libretro_cheats_directory>: New variable. Use the values of
the LIBRETRO_CHEATS_DIRECTORY environment variables instead of their
corresponding configured values, when set.
* docs/retroarch.6: Document it.
* retroarch.c (retroarch_print_help): Extend help text.
* Partially revert a change made in 69ceb95ddc.
The change caused the 'libretro_directory' config option to always
revert to the default value, which was not intended behavior.
Reported-by: Michael Cook
* platform: Honor the LIBRETRO_DATABASE_DIRECTORY environment variable.
This is a follow-up to commit 69ceb95ddc.
* frontend/drivers/platform_unix.c
(libretro_database_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_DATABASE to the value of
the LIBRETRO_DATABASE_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration.c (config_load_file)
<libretro_database_directory>: New variable. Use the values of
the LIBRETRO_DATABASE_DIRECTORY environment variables instead of their
corresponding configured values, when set.
* docs/retroarch.6: Document.
* retroarch.c (retroarch_print_help): List supported environment
variables, and cross-reference the man page.
* platform_win32: Fix sizeof for DEFAULT_DIR_PLAYLIST.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Check
the size of correct destination array.
* frontend: Honor the LIBRETRO_ASSETS_DIRECTORY environment variable.
This builds on 763fcd8267 ("unix, win32: Allow set the default
libretro_directory via environment variable") to also allow specifying
the assets directory via an environment variable.
* frontend/drivers/platform_unix.c (frontend_unix_get_env)
<libretro_assets_directory> New variable. Use it to set
DEFAULT_DIR_ASSETS, when available.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Likewise.
* platform: Honor the LIBRETRO_DIRECTORY environment variable.
Until now, and unlike the defaut core directory, the default
core *info* directory would be hard-coded relative to the installation
directory. Honor the LIBRETRO_DIRECTORY environment variable the same
instead.
* frontend/drivers/platform_unix.c (frontend_unix_get_env): Set
DEFAULT_DIR_CORE_INFO default to the value of the LIBRETRO_DIRECTORY
environment variable, if available.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Likewise.
* platform: Honor the LIBRETRO_AUTOCONFIG_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_autoconfig_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_AUTOCONFIG to the value of
the LIBRETRO_AUTOCONFIG_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_VIDEO_FILTER_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_video_filter_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_VIDEO_FILTER to the value of
the LIBRETRO_VIDEO_FILTER_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_VIDEO_SHADER_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_video_shader_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_SHADER to the value of
the LIBRETRO_VIDEO_SHADER_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_SYSTEM_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_system_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_SYSTEM to the value of
the LIBRETRO_SYSTEM_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration: Have environment variables override configuration.
Because the configuration file is systematically written when
RetroArch terminates, persisting any previous default/configured
value, setting the LIBRETRO_DIRECTORY, LIBRETRO_ASSETS_DIRECTORY, etc.
environment variables would not have an effect unless the
retroarch.cfg configuration file was cleared.
This seems to go against the common expectation that environment
variables are set by users to *override* the default behavior or
configuration of an application.
* configuration.c (config_load_file) <libretro_directory>
<libretro_assets_directory, libretro_autoconfig_directory>
<libretro_system_directory, libretro_video_filter_directory>
<libretro_video_shader_directory>: New variables. Use the values of
the LIBRETRO_DIRECTORY, LIBRETRO_ASSETS_DIRECTORY,
LIBRETRO_AUTOCONFIG_DIRECTORY, LIBRETRO_SYSTEM_DIRECTORY,
LIBRETRO_VIDEO_FILTER_DIRECTORY and LIBRETRO_VIDEO_SHADER_DIRECTORY
environment variables instead of their corresponding configured
values, when set.
* docs/retroarch.6: Document the environment variables honored and
their behavior.
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
* iOS/tvOS: bundle cores as frameworks as opposed to dylibs
* iOS/tvOS: update plist to indicate controller support
* iOS/tvOS: living within the sandbox
* iOS/tvOS: import content through share sheet
* iOS/tvOS: default audio sync off due to crash on background
* iOS/tvOS: don't try altkit if there's no reason to
* iOS/tvOS: enumerate cores for appstore distribution
* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)
* Enable workflow_dispatch on CI Android
* Update android_mouse_calculate_deltas callsites
* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities
* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay
* Enable input_auto_mouse_grab by default for Android
* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver
* Add android.hardware.type.pc to manifest
* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas
* Keep x/y values within viewport resolution for screen mouse
* Use video_driver_get_size to get width/height
---------
Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>