841 Commits

Author SHA1 Message Date
twinaphex
fde4311ef5 (PS3) Refactor OSK code - next thing should be abstracting it 2013-11-11 16:58:12 +01:00
twinaphex
c67fc23778 (PS3) input driver - add missing breaks 2013-11-11 12:36:34 +01:00
twinaphex
4405d08ae4 (RGL PS3) Cleanups 2013-11-10 03:16:03 +01:00
twinaphex
8ab88a5272 (RGL PS3 Cg) Take out unused shared parameters 2013-11-08 16:14:23 +01:00
twinaphex
dc7a98f48c (RGL PS3) Group more cases together in switches 2013-11-08 15:57:42 +01:00
twinaphex
bbf7335bd3 (PS3) header includes for rgl_ps3.cpp 2013-11-08 05:22:15 +01:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
ab0d1a2e65 (RGL PS3) Slim down headers 2013-11-07 19:11:25 +01:00
twinaphex
68fbbbd7f4 (PS3) No longer crashes on loading overlays 2013-11-07 05:21:09 +01:00
twinaphex
1a7789974c (PS3) Analog revisions - still borked though (tested with Quake) 2013-11-06 23:10:12 +01:00
twinaphex
d7e01cdf2a (RGL PS3) Get rid of unused function pointers in function pointier table 2013-11-04 00:45:39 +01:00
twinaphex
59c44a7e17 (RGL PS3) Use malloc instead of new for buffer 2013-11-04 00:00:36 +01:00
twinaphex
124022bd69 (PS3) Implement rumble in input driver 2013-11-03 20:55:07 +01:00
twinaphex
b8641af4c3 (PS3) Expose Sixaxis accelerometer to input driver 2013-11-03 20:25:15 +01:00
twinaphex
ae981ab946 (PS3) Add preliminary analog stick support 2013-11-03 19:39:43 +01:00
twinaphex
c0e02d3957 (Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
c9dc5e62d2 (RGL PS3) Reimplement glpixelStorei 2013-11-02 22:46:56 +01:00
twinaphex
3e8166bfa5 (Input) Add new function to input driver - get_capabilities 2013-11-02 21:16:57 +01:00
twinaphex
c473ffeb39 (RGL PS3) Get rid of setMatrixSharedvpindex 2013-11-02 17:27:47 +01:00
twinaphex
000b424d75 (RGL PS3) We don't use shared parameters for vertex and fragment shader 2013-11-02 17:19:18 +01:00
twinaphex
3c17d18904 (RGL PS3) Remove default parameter 2013-11-02 16:08:38 +01:00
twinaphex
3661fcee20 (RGL PS3) Cleanups 2013-11-02 15:54:36 +01:00
twinaphex
0a22300570 (RGL PS3) Remove fence object namespace 2013-11-02 14:57:25 +01:00
twinaphex
bef038e73e (RGL PS3) Optimizations for glBufferSubData 2013-11-02 14:44:13 +01:00
twinaphex
ee89f3b711 (PS3 RGL) Optimization - don't invalidate vertex cache when doing
glMapBufferTextureReferenceRA/glUnmapBufferTextureReferenceRA
2013-11-02 04:05:08 +01:00
twinaphex
1ce7bed027 (RGL PS3) GMM allocator optimizations 2013-11-02 03:40:41 +01:00
twinaphex
3e914f42b3 (RGL PS3) Optimizations 2013-11-02 03:03:48 +01:00
twinaphex
0597b6e7c8 (PS3) Fixes input - turbo key shenanigans 2013-11-02 01:25:25 +01:00
twinaphex
7be9b2df18 (RGL PS3) Cleanups 2013-11-02 01:13:25 +01:00
twinaphex
484dd5c828 (RGL PS3) Cut down on bloat 2013-11-02 00:41:52 +01:00
twinaphex
c06871405d (PS3 RGL) Remove bloat 2013-11-02 00:28:59 +01:00
twinaphex
a6df31479a (RGL PS3) Cleanup unused stuff 2013-11-01 23:12:15 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
Lioncash
83da083a24 Fix a memory leak in function rglCgCreateProgramGroupFromFile in rgl_ps3_cg.cpp. 2013-10-13 23:19:50 -04:00
twinaphex
bcbb60824c (PS3) Take out some D-pad emulation binds 2013-10-07 16:22:41 +02:00
twinaphex
99f387e959 (PS3) Cleanup ps3_input.c 2013-10-06 20:28:39 +00:00
twinaphex
fd053086ef (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
twinaphex
abb829283b Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a (RARCH_CONSOLE) Reduce code duplication for default input binds 2013-10-01 18:38:12 +02:00
twinaphex
a9d4af4f70 (PS3/Altivec) Fix some altivec_mem compiler warnings 2013-09-27 18:38:20 +02:00
twinaphex
29f0fd27bf (RGL PS3) Speedhacked render path for rglGcmSetDrawArrays 2013-07-28 02:51:47 +02:00
twinaphex
bdf9c5eecd (RGL PS3) More magic number dehardcoding 2013-07-28 02:31:21 +02:00
twinaphex
49f3078e72 (RGL PS3) Dehardcode some magic numbers 2013-07-28 01:34:29 +02:00
twinaphex
248d4e8084 Get rid of MODE_OSK_DRAW 2013-07-27 20:12:46 +02:00
twinaphex
f03dc4cb62 Cleanups 2013-06-03 00:44:09 +02:00
twinaphex
a581c9ac86 (PS3) Libfreevec/Altivec implementations of memcpy/memset -
use redefine macros in RGL and RetroArch for them - nice speedup
2013-06-02 18:35:13 +02:00
twinaphex
fa50efa93b (PS3/XDK) Don't rely on frame_count anymore for menu toggle 2013-04-18 23:54:15 +02:00
twinaphex
80d249cd61 (RGL PS3) Opts 2013-04-15 22:00:52 +02:00
twinaphex
e91f8f1c82 Revert "(RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock"
This reverts commit 80a56bedaeb83b668dc3b341e8645bb700b5207b.
2013-04-15 19:49:09 +02:00
twinaphex
2b10d2bf0c Revert "(RGL PS3) Inline SetVertexProgramParameter blocks for some instances"
This reverts commit 9b563555775aae64a7e1c2d529279c683b08bc34.
2013-04-15 19:48:55 +02:00