twinaphex
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b805efa59a
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(frontend) Additional param to argc/argv for iOS/OSX ports
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2013-08-10 21:31:11 +02:00 |
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twinaphex
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d640c16eb3
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(Frontend) Move more platform-specific code into environment_get function
implementations
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2013-08-10 20:59:10 +02:00 |
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twinaphex
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db9462bc49
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(GX) Build fixes
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2013-07-27 21:38:38 +02:00 |
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twinaphex
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e19d2320b2
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(frontend_context) Implement process_events
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2013-07-27 17:42:09 +02:00 |
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twinaphex
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003635499f
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Add QNX frontend context file
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2013-07-27 17:16:46 +02:00 |
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twinaphex
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40d5fcc472
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Add shutdown to frontend_context.c - bake frontend_context in for all versions
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2013-07-27 16:36:55 +02:00 |
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twinaphex
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1e70a46dd8
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Merge platform_ files with platform_exec.c files
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2013-07-27 03:59:01 +02:00 |
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twinaphex
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69381c2735
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Add frontend_context.c - use for all console platform ports
(and other possible ports in future)
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2013-07-26 20:58:47 +02:00 |
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ToadKing
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35da2fd555
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(GX) re-enable IOS reloading, fixes lingering USB issues
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2013-05-28 22:20:36 -04:00 |
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ToadKing
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c673c28274
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(GX) fix crash on empty argv
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2013-05-20 22:19:10 -04:00 |
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ToadKing
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812d78839d
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(GX) add hack for bad Salamander behavior
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2013-05-19 20:40:48 -04:00 |
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ToadKing
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f3b4fbbb2d
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(GX) remove IOS reloading, was messing up Salamander and threaded device insertion fixed the issue we were having anyway
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2013-05-19 20:40:13 -04:00 |
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ToadKing
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5290a25ccd
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(GX) support ROM passing through salamander
Needed on Wii since we might need to load salamander when switching cores due to memory issues
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2013-05-08 19:11:52 -04:00 |
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ToadKing
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0c08726a8e
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(GX) workaround weird bug in file detection
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2013-05-05 23:06:57 -04:00 |
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twinaphex
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0a8ee17d55
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(PS3/GX/PSP) Use new default 'savefile' directory called 'savefiles'
instead of 'sram'
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2013-05-06 00:31:24 +02:00 |
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twinaphex
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fd27c1b7ca
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(RARCH_CONSOLE) Check if needed directories exist and if not,
create them
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2013-05-06 00:06:08 +02:00 |
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ToadKing
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203435487e
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(GX SALAMANDER) fix hang in salamander
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2013-04-29 21:55:23 -04:00 |
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ToadKing
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e01244acfa
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(GX) clear framebuffer before exit
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2013-04-29 16:08:56 -04:00 |
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twinaphex
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4a772c3fa8
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(Wii) Working Load Game History
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2013-04-29 03:05:46 +02:00 |
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twinaphex
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63ba647018
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Move all of the code to menu_common.c to avoid code duplication
across frontends
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2013-04-28 16:38:13 +02:00 |
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twinaphex
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b459d59793
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Have system_process_args use MODE_LOAD_GAME from now on
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2013-04-28 15:05:02 +02:00 |
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twinaphex
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05ac7919b1
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system_process_args now has return type
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2013-04-28 05:18:56 +02:00 |
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twinaphex
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a647535df0
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Move logger_init/logger_deinit to frontend_console.c and out
of platform implementations
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2013-04-23 03:17:45 +02:00 |
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twinaphex
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fda5db7476
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(CONSOLE) Get rid of system_deinit_save and system_post_init
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2013-04-23 01:55:00 +02:00 |
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twinaphex
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a979cba13c
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(RMenu/RGUI) Standardization pt. 1
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2013-04-18 23:00:27 +02:00 |
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twinaphex
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a49fe27d21
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(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
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2013-04-11 16:10:09 +02:00 |
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twinaphex
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adee2430b9
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Move platform_inl.h to frontend_console.c
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2013-03-23 04:35:30 +01:00 |
|
Themaister
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ab93fa6bd2
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Use more approriate namespacing.
Replace get_libretro_core_name namespacing.
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2013-03-22 23:42:34 +01:00 |
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twinaphex
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d9c3a99d0b
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Update some credits
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2013-03-11 07:13:11 +01:00 |
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twinaphex
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370fca304d
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rarch_console.h - cut down on executable_extension variable as well
and move it to config.def.h
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2013-03-11 06:59:53 +01:00 |
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twinaphex
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ce42e7fb65
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Remove default_paths.salamander_file and make hardcoded constant
in config.def.h
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2013-03-11 06:48:58 +01:00 |
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twinaphex
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f0770eec48
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(NGC) Remove sidestep code
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2013-02-14 15:48:14 +01:00 |
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twinaphex
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39daa377c6
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Fixup platform_gx.c
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2013-01-22 01:49:04 +01:00 |
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twinaphex
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8a4efb6189
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Refactor console_load_game
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2013-01-22 01:12:02 +01:00 |
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ToadKing
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de9231f071
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(GX) make the .dol launcher code safer, this might fix occasional crashes or hangs
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2013-01-19 03:22:32 -05:00 |
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twinaphex
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04cacb5e30
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Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
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2013-01-12 03:13:03 +01:00 |
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twinaphex
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ba51ff51f7
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(RARCH_CONSOLE) Refactored zip_extract variable
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2013-01-12 02:35:40 +01:00 |
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twinaphex
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81fecc88ea
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(RARCH_CONSOLE) Renamed console_rom_ext.c to rarch_zlib.c -
compiled it in for HAVE_ZLIB (for griffin) - moved rarch_console_load_game_wrap
to frontend_console.c and renamed it console_load_game
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2013-01-11 22:46:14 +01:00 |
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twinaphex
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cba3b80925
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(RARCH_CONSOLE) Rename rarch_console_settings.c to rmenu_settings.c
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2013-01-11 22:27:31 +01:00 |
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twinaphex
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2fa133de5c
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(RARCH_CONSOLE) Put exitspawn conditional into frontend_console.c
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2013-01-11 20:13:02 +01:00 |
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twinaphex
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67ab39e6be
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(RARCH_CONSOLE) Refactored external_launch
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2013-01-11 08:15:23 +01:00 |
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twinaphex
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33a2816681
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(RARCH_CONSOLE) Refactored out msg_info
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2013-01-11 07:49:32 +01:00 |
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twinaphex
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3c8bb7333e
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(RMenu) Refactor g_extern.draw_menu
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2013-01-10 19:43:00 +01:00 |
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twinaphex
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7a3b021b17
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g_extern.console.rmenu.mode becomes g_extern.lifecycle_menu_state
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2013-01-10 18:04:04 +01:00 |
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twinaphex
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6ad5d46781
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(RARCH_CONSOLE) rmenu.mode is now set with bitmasked values so
as to allow more state management options
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2013-01-10 08:46:46 +01:00 |
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twinaphex
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1a2a620f61
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(GX) Move bitmap font header inclusion into rmenu_gx.c
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2013-01-09 18:36:22 +01:00 |
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twinaphex
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5f398be410
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(GX) Split up RMenu code into rmenu_gx.c
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2013-01-09 18:31:14 +01:00 |
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twinaphex
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a925f3ca9f
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(RARCH_CONSOLE) Rename and relocate all menu files
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2013-01-09 17:50:12 +01:00 |
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twinaphex
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982187c5d8
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Refactored rarch_manage_libretro_set_first_file and renamed
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2013-01-09 07:59:24 +01:00 |
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twinaphex
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9c67f3a6ac
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refactor out rarch_console_get_rom_ext - use this for PC too
since RMenu depends on it and it will run on that as well
|
2013-01-09 07:07:46 +01:00 |
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