186 Commits

Author SHA1 Message Date
libretroadmin
7402d6ec94 (D3D11/D3D12) Small cleanups/micro-opts 2023-05-31 20:51:03 +02:00
libretroadmin
4f6010bea7 COmbine font raster files and video driver files 2023-05-31 19:03:45 +02:00
libretroadmin
b2582f443f Move macro outside of HAVE_OVERLAY 2023-05-11 17:03:02 +02:00
libretroadmin
ced83c41e6 (Font) Less casting 2023-05-07 21:13:44 +02:00
libretroadmin
2304faf7f0 (D3D12) Undo commit a79dc19b6cb49cf9480fc066d7932cb99c75a190 - allows us to
set RGUI aspect ratio again and internal upscale - going from upscaling
to no upscaling causes a crash though
2023-05-07 05:41:25 +02:00
libretroadmin
fe8221a259 (D3D12) Remove unused function 2023-05-06 03:18:11 +02:00
libretroadmin
c400fa761c (UI companion driver) Remove unused notify_content_loaded 2023-04-27 03:02:00 +02:00
libretroadmin
08d1b847fd (D3D12) Go through local variables for graphics command list 2023-04-25 14:08:21 +02:00
libretroadmin
dcefb6e028 (D3D12) Get rid of the small inline wrapper functions 2023-04-24 18:11:26 +02:00
aliaspider
50b9454f69
d3d12: enable blending when drawing the menu. (#15181) 2023-04-11 06:56:48 +01:00
libretroadmin
d48bd7244a Libretro API update - add new context hardware render enums - enables
autodetection of DX12 for PS2 core
2023-04-11 00:54:02 +02:00
aliaspider
a79dc19b6c
D3D12: move fence signaling out of d3d12_gfx_sync. (#15179) 2023-04-10 16:37:36 +02:00
aliaspider
0adbd6905f
add D3D12 HW_render support. (#15177) 2023-04-10 01:08:44 +01:00
barbudreadmon
1fb9853a93
(Shaders) pass rotation index to shaders (#15136) 2023-03-26 21:20:27 +01:00
Gabriel Morazán
9b2a4e6c88
(UWP/Xbox) Major Build Overhaul (#15040)
* (UWP) Major Build Overhaul

* (UWP) Add Back Assets

GitHub Desktop is stupid and ignored these files

* (UWP) Fix D3D12 Regression
2023-03-01 14:13:24 +01:00
sonninnos
6622cbb69d
(D3D11/12) Cleanups (#15025) 2023-02-26 13:27:05 +01:00
libretroadmin
51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
libretroadmin
6624126885 (MSVC) silence warnings 2023-02-18 17:04:23 +01:00
libretroadmin
19705a3453 (D3D12) Get rid of some wrapper functions 2023-01-24 18:33:52 +01:00
libretroadmin
e10361ed52 Header include cleanups for driver.h 2023-01-09 15:28:15 +01:00
libretroadmin
af9f946019 (gfx/drivers) Cleanups 2023-01-08 19:22:48 +01:00
LibretroAdmin
f836328c56
Append Preset (#14737) (#14757)
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion

Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
MajorPainTheCactus
5d306acd90
Fixed some shaders not appearing with the d3d12 driver - this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue. (#14729) 2022-12-13 23:19:28 +01:00
libretroadmin
b0f337e95e Style nits:
* C comments
* Single line blocks don't need brackets
2022-11-27 10:23:12 +01:00
MajorPainTheCactus
7ebd8e190a
Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc (#14678)
Added support for break on errors in d3d12 (development aid)
Added support for DRED (device remove extended data) in d3d12 (development aid)
Made d3d12 viewport and scissors to behave more like vulkan drivers (or be more correct)
Fixed validation error on start up due to buffers not being setup correctly for one frame
2022-11-27 10:20:34 +01:00
LibretroAdmin
bba1fdca30 (D3D12) Use flags instead of boolean variables 2022-11-03 01:31:15 +01:00
LibretroAdmin
d0b3c1742d (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
LibretroAdmin
75757d7d02 Remove unused DXGI inline functions 2022-09-11 23:15:25 +02:00
LibretroAdmin
a9157f975e
String cleanups (#14304)
(retroarch.c) retroarch_get_capabilities - get rid of strlcat
party in RARCH_CAPABILITIES_CPU, do simple manual assignment for
concatenation instead and NULL terminate at the end
(menu_displaylist.c) Do something about some of the unnecessarily huge
local strings of PATH_MAX_LENGTH size (can be as large as 8192)
(menu_displaylist.c) Replace some trivial strlcats / snprintfs
(D3D10/D3D11/D3D12) Strings don't need to be initialized -
strlcpy already null-terminates - get rid of some constants
2022-08-08 19:11:15 +02:00
LibretroAdmin
5739c537a2 Some CXX_BUILD fixes 2022-08-05 17:40:06 +02:00
libretroadmin
9dd1fb895b - Turn rotation arrows static where possible
- Don't call matrix_4x4_rotate_z - inline the code instead
2022-07-04 15:28:54 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional (#14074) 2022-06-19 21:25:37 +02:00
sonninnos
ca0b3095e8
(D3D11/12) Make low-latency optional (#14073) 2022-06-19 14:14:34 +02:00
sonninnos
31a43b9390 (D3D11/12) Reduce lag with WaitForVBlank 2022-06-14 16:49:30 +03:00
libretroadmin
8ec1f3294e (D3D10/11/12) Miscellaneous corrections/safety checks 2022-06-07 06:37:23 +02:00
libretroadmin
65ab04e775 (D3D11/D3D12) Prevent Griffin build failure 2022-06-07 04:30:28 +02:00
sonninnos
0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
libretroadmin
8b5b1ce96d (D3D) Get rid of unnecesary inline functions 2022-06-04 23:14:15 +02:00
libretroadmin
85ca66bfad (D3D) Move d3d{}_release_texture out of d3d{}_init_texture 2022-06-04 21:31:43 +02:00
libretroadmin
4dc08fad5c (D3D) Miscellaneous cleanups 2022-06-04 19:16:14 +02:00
libretroadmin
18bebe0c73 (D3D12) Small cleanups - less implicit memsets 2022-06-04 06:55:34 +02:00
libretroadmin
05797eb6b8 (D3D12) Move functions over to files that need it 2022-06-04 06:02:50 +02:00
libretroadmin
7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1cba8e29c1f14c6c7fec8d330db1d9e.
2022-05-17 12:34:12 +02:00
libretroadmin
bfa627737e (D3D/Vulkan) Try to prevent implicit memsets 2022-05-16 21:37:02 +02:00
libretroadmin
201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
twinaphex
fc2b3f1ed9 (D3D) Cleanups 2022-04-24 12:59:23 +02:00
twinaphex
6a537a656d (D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
MajorPainTheCactus
f3bda542d6 Fixed crash when using stock shader and HDR and previous optimisation 2022-03-15 05:44:07 +01:00
MajorPainTheCactus
32b8560858 Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2 2022-03-15 05:44:07 +01:00
twinaphex
460f5e745d Silence some MSVC 2019 code analysis warnings 2022-03-05 14:39:56 +01:00